Blamite Game Engine - Blam (Core)
Event.hpp
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#pragma once
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#include "
components/events/events.h
"
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namespace
Blam::Events
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{
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class
Event
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{
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private
:
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bool
cancelled =
false
;
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public
:
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EventType
event_type
;
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EventType
GetEventType
()
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{
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return
event_type
;
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}
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void
setCancelled
(
bool
cancel)
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{
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cancelled = cancel;
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}
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bool
isCancelled
()
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{
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return
cancelled;
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}
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};
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}
EventType
EventType
Definition:
events.h:5
Blam::Events::Event::event_type
EventType event_type
The type of the event.
Definition:
Event.hpp:18
Blam::Events::Event
Class representing a generic event.
Definition:
Event.hpp:13
events.h
Blam::Events::Event::isCancelled
bool isCancelled()
Determines whether or not the event has been cancelled.
Definition:
Event.hpp:48
Blam::Events
Namespace for handling things related to Events.
Definition:
CharacterInputEvent.hpp:5
Blam::Events::Event::setCancelled
void setCancelled(bool cancel)
Sets whether or not the event should be cancelled.
Definition:
Event.hpp:38
Blam::Events::Event::GetEventType
EventType GetEventType()
Retrieves the type of the event.
Definition:
Event.hpp:25
blam
components
events
events
Event.hpp
Generated on Fri May 29 2020 03:44:22 for Blamite Game Engine - Blam (Core) by
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