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Blamite Game Engine - Blam (Core)
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std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:75
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:73
~ClearScreenCommand()
Definition: cls.hpp:26
CommandType type
The type of command this is. See Blam::Console::CommandType for more information.
Definition: console.h:77
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:33
CommandStatus
Indicates the return state of a console command.
Definition: console.h:28
StackType type_label
The type of the object.
Definition: render_stack.h:372
Namespace containing things relating to the Render Stack.
Definition: drawing.h:14
@ Builtin
A command that is hard-coded into the engine.
Definition: console.h:41
std::string name
The name of the console command.
Definition: console.h:70
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:17
CommandStatus onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: cls.hpp:31
Class for the cls command.
Definition: cls.hpp:14
#define STACKTYPE_CONSOLE
Definition: render_stack.h:26
Namespace for things relating to the debug console.
Definition: abort.hpp:5
@ Ok
The command was run without error.
Definition: console.h:30
void clearScrollback()
Definition: console.hpp:420
Class used to represent a console command.
Definition: console.h:50
Base class for all render stack objects.
Definition: render_stack.h:194
BLAM StackObjectBase * GetStackItem(std::string id)
Retrieves an item from the render stack.
Definition: render_stack.cpp:75
ClearScreenCommand()
Definition: cls.hpp:17
Definition: console.hpp:63