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Blamite Game Engine - Blam (Core)
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Go to the documentation of this file.
3 #include "../console.h"
21 name =
"create_cmd_obj";
22 description =
"Early debug command used to test CommandScript objects. No longer used and has no functionality other than a warning message";
~CreateCommandObjectCommand()
Definition: create_cmd_obj.hpp:27
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:73
CommandType type
The type of command this is. See Blam::Console::CommandType for more information.
Definition: console.h:77
Class for the create_cmd_obj command.
Definition: create_cmd_obj.hpp:16
CommandStatus
Indicates the return state of a console command.
Definition: console.h:28
@ Builtin
A command that is hard-coded into the engine.
Definition: console.h:41
std::string name
The name of the console command.
Definition: console.h:70
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:17
CreateCommandObjectCommand()
Definition: create_cmd_obj.hpp:19
Namespace for things relating to the debug console.
Definition: abort.hpp:5
@ Ok
The command was run without error.
Definition: console.h:30
Class used to represent a console command.
Definition: console.h:50
BLAM void LogEventForce(std::string message, LogSeverity severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:137
CommandStatus onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: create_cmd_obj.hpp:32