Blamite Game Engine - Blam (Core)
keyboard.h
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// Blamite Game Engine - Keyboard Input Handling //
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// (c) Elaztek Studios 2019 //
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#pragma once
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#include <Windows.h>
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#ifndef BLAM
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#define BLAM
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#endif
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namespace
Blam::Input
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{
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BLAM
int
HandleCharacterInput
(WPARAM wParam);
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BLAM
int
HandleKeyPress
(WPARAM wParam);
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}
BLAM
#define BLAM
Definition:
keyboard.h:11
Blam::Input::HandleKeyPress
BLAM int HandleKeyPress(WPARAM wParam)
Handles virtual key based input.
Definition:
keycontrol.cpp:109
Blam::Input
Definition:
keyboard.h:14
Blam::Input::HandleCharacterInput
BLAM int HandleCharacterInput(WPARAM wParam)
Handles character based input.
Definition:
keycontrol.cpp:94
blam
components
input
keyboard.h
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