Blamite Game Engine - Blam (Core)
screenshot.h
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1 #pragma once
2 
3 #include <Windows.h>
4 #include <wrl/client.h>
5 #include <iostream>
6 #include <WICTextureLoader.h>
7 #include <ScreenGrab.h>
8 #include <wincodec.h>
9 #include <time.h>
12 
13 using namespace DirectX;
14 using namespace Microsoft::WRL;
15 
16 #ifndef BLAM_API
17 #define BLAM_API
18 #endif
19 
20 namespace Blam
21 {
22 
23 }
Blam
Namespace surrounding all major engine components.
Definition: blam_api.h:17
rendering.h
config.h