Blamite Game Engine - Blam (Core)
screenshot.h
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#pragma once
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#include <Windows.h>
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#include <wrl/client.h>
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#include <iostream>
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#include <WICTextureLoader.h>
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#include <ScreenGrab.h>
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#include <wincodec.h>
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#include <time.h>
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#include "
components\core\config\config.h
"
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#include "
components\rendering\rendering.h
"
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using namespace
DirectX;
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using namespace
Microsoft::WRL;
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#ifndef BLAM_API
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#define BLAM_API
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#endif
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namespace
Blam
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{
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}
Blam
Namespace surrounding all major engine components.
Definition:
blam_api.h:17
rendering.h
config.h
blam
components
rendering
directx11
screenshot
screenshot.h
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