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Blamite Game Engine - blam!
00263.10.17.20.0001.blamite
The core library for the Blamite Game Engine.
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#define BLAM
Definition: tick.h:7
BLAM void TickThread()
Function containing the tick loop.
Definition: tick.cpp:64
BLAM void ResumeTickLoop()
Resumes the tick loop if it has been paused.
Definition: tick.cpp:119
BLAM int MaxTicksPerSecond()
Retrieves the maximum number of ticks per second.
Definition: tick.cpp:144
BLAM void PrepareTick()
Prepares required data for the tick loop.
Definition: tick.cpp:28
Namespace containing components relating to the game tick.
Definition: tick.h:13
BLAM bool IsTickLoopRunning()
Determines whether or not the tick loop is currently running - NOT whether it is paused.
Definition: tick.cpp:139
BLAM void EndTickLoop()
Terminates the tick loop.
Definition: tick.cpp:129
BLAM bool HasTickStopped()
Determines whether or not the tick loop has finished terminating.
Definition: tick.cpp:134
BLAM uint64_t getCurrentTickRate()
Retrieves the current tick rate.
Definition: tick.cpp:36
BLAM void PauseTickLoop()
Temporarily pauses the tick loop.
Definition: tick.cpp:124