 |
Blamite Game Engine - blam!
00272.10.26.20.0001.blamite
The core library for the Blamite Game Engine.
|
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:75
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:73
CommandType type
The type of command this is. See Blam::Console::CommandType for more information.
Definition: console.h:77
CommandStatus
Indicates the return state of a console command.
Definition: console.h:28
~VersionCommand()
Definition: version.hpp:31
@ Console
Console widget.
Definition: render_stack.h:77
@ Builtin
A command that is hard-coded into the engine.
Definition: console.h:41
std::string name
The name of the console command.
Definition: console.h:70
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:17
Class for the version command.
Definition: version.hpp:19
VersionCommand()
Definition: version.hpp:22
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:15
#define CURRENT_COMMIT
Definition: version_data.h:14
BLAM std::string GetVersionBuildString(VersionStringDisplayMode display_mode)
Retrieves the build string of the engine.
Definition: engine_definitions.cpp:11
Namespace for things relating to the debug console.
Definition: abort.hpp:5
Class used to represent a console command.
Definition: console.h:50
BLAM void LogEventForce(std::string message, LogSeverity severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:150
CommandStatus onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: version.hpp:36
@ Ok
The global was updated successfully.
Definition: globals.h:202