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Blamite Game Engine - blam!
00285.12.18.20.1411.blamite
The core library for the Blamite Game Engine.
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std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:78
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:76
~ClearScreenCommand()
Definition: cls.hpp:27
CommandType type
The type of command this is. See Blam::Console::CommandType for more information.
Definition: console.h:80
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:101
CommandStatus
Indicates the return state of a console command.
Definition: console.h:31
StackType type_label
The type of the object.
Definition: render_stack.h:372
Namespace containing things relating to the Render Stack.
Definition: drawing.h:14
@ Builtin
A command that is hard-coded into the engine.
Definition: console.h:44
std::string name
The name of the console command.
Definition: console.h:73
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:16
CommandStatus onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: cls.hpp:32
Class for the cls command.
Definition: cls.hpp:15
#define STACKTYPE_CONSOLE
Definition: render_stack.h:26
Namespace for things relating to the debug console.
Definition: abort.hpp:5
void clearScrollback()
Definition: console.hpp:423
Class used to represent a console command.
Definition: console.h:53
Base class for all render stack objects.
Definition: render_stack.h:194
@ Ok
The global was updated successfully.
Definition: globals.h:224
BLAM StackObjectBase * GetStackItem(std::string id)
Retrieves an item from the render stack.
Definition: render_stack.cpp:75
ClearScreenCommand()
Definition: cls.hpp:18
Definition: console.hpp:66