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Blamite Game Engine - blam!
00285.12.18.20.1411.blamite
The core library for the Blamite Game Engine.
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#define BLAM
Definition: tick.h:7
BLAM void TickThread()
Function containing the tick loop.
Definition: tick.cpp:65
BLAM void ResumeTickLoop()
Resumes the tick loop if it has been paused.
Definition: tick.cpp:120
BLAM int MaxTicksPerSecond()
Retrieves the maximum number of ticks per second.
Definition: tick.cpp:145
BLAM void PrepareTick()
Prepares required data for the tick loop.
Definition: tick.cpp:29
Namespace containing components relating to the game tick.
Definition: tick.h:13
BLAM bool IsTickLoopRunning()
Determines whether or not the tick loop is currently running - NOT whether it is paused.
Definition: tick.cpp:140
BLAM void EndTickLoop()
Terminates the tick loop.
Definition: tick.cpp:130
BLAM bool HasTickStopped()
Determines whether or not the tick loop has finished terminating.
Definition: tick.cpp:135
BLAM uint64_t getCurrentTickRate()
Retrieves the current tick rate.
Definition: tick.cpp:37
BLAM void PauseTickLoop()
Temporarily pauses the tick loop.
Definition: tick.cpp:125