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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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8 #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
9 #pragma comment(lib, "gdi32.lib")
10 #pragma comment(lib, "d3d11.lib")
11 #pragma comment(lib, "d3dcompiler.lib")
12 #pragma comment(lib, "dxgi.lib")
13 #pragma comment(lib, "Dwrite.lib")
14 #pragma comment(lib, "d2d1.lib")
15 #pragma comment(lib, "UxTheme.lib")
16 #pragma comment(lib, "Ws2_32.lib")
17 #pragma comment(lib, "Strings.lib")
18 #pragma comment(lib, "windowscodecs.lib")
Namespace surrounding all major engine components.
Definition: blam_api.h:18
BLAM HMODULE GetEngineDLLHandle()
Retrieves the module handle for the engine.
Definition: main.cpp:754
BLAM HWND GetWin32MainWindowHandle()
Retrieves the main window handle of the application.
Definition: main.cpp:745
#define BLAM
Macro to help prevent name collisions between the engine and 3rd-party libraries/headers.
Definition: core.h:35
BLAM SDL_Window * GetMainWindowHandle()
Retrieves the main window handle of the application, when using SDL.
Definition: main.cpp:740