Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
crash_screen.hpp
Go to the documentation of this file.
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#pragma once
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#include <sstream>
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#include <iomanip>
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#include "../../render_stack.h"
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#include "components/core/config/config.h"
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#include "components/3rdparty/imgui/imgui.h"
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namespace
BlamRendering::RenderStack
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{
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class
CrashScreen
:
public
StackObjectBase
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{
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private
:
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BitmapText
* crash_message;
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public
:
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CrashScreen
()
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{
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type_label
=
StackType::CrashScreen
;
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stats =
new
BitmapText
();
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stats->font_id =
Blam::Config::GetConfig
()->
GetString
(
"ui_default_font"
);
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stats->use_shadow =
true
;
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stats->color = D2D1::ColorF(1, 1, 1, 1);
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stats->SetTranslation(10, 30);
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//BlamRendering::RenderStack::AddToStack("stats", stats);
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}
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~CrashScreen
()
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{
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delete
stats;
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delete
this
;
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}
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void
Draw
()
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{
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stats->visible =
visible
;
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if
(
visible
)
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{
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// We aren't actually drawing anything, just updating fps counter data
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std::stringstream fps_stream;
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fps_stream << std::fixed << std::setprecision(2) << ImGui::GetIO().Framerate;
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std::string fps = fps_stream.str();
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if
(ImGui::GetIO().Framerate >= 30)
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{
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stats->color = D2D1::ColorF(0, 1, 0, 1);
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}
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else
if
(ImGui::GetIO().Framerate < 15)
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{
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stats->color = D2D1::ColorF(1, 0, 0, 1);
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}
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else
if
(ImGui::GetIO().Framerate < 30)
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{
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stats->color = D2D1::ColorF(1, 1, 0, 1);
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}
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stats->text =
"fps: "
+ fps +
""
;
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}
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stats->Draw();
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}
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void
ShowImPropertyEditor
()
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{
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}
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};
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}
BlamRendering::RenderStack::CrashScreen::ShowImPropertyEditor
void ShowImPropertyEditor()
Shows a set of ImGUI properties associated with the object.
Definition:
crash_screen.hpp:70
BlamRendering::RenderStack::StackObjectBase::visible
bool visible
Whether or not the object is visible.
Definition:
render_stack.h:375
Blam::EngineDefs::CrashScreen
@ CrashScreen
Definition:
engine_definitions.h:100
BitmapText
@ BitmapText
Bitmap-based text, uses Blamite font system.
Definition:
render_stack.h:72
BlamRendering::RenderStack::StackObjectBase::type_label
StackType type_label
The type of the object.
Definition:
render_stack.h:372
Blam::Config::GetConfig
BLAM ConfigFile * GetConfig()
Definition:
compat.cpp:5
BlamRendering::RenderStack
Namespace containing things relating to the Render Stack.
Definition:
drawing.h:14
BlamRendering::RenderStack::CrashScreen::~CrashScreen
~CrashScreen()
Definition:
crash_screen.hpp:33
BlamRendering::RenderStack::CrashScreen::CrashScreen
CrashScreen()
Definition:
crash_screen.hpp:18
BlamRendering::RenderStack::CrashScreen::Draw
void Draw()
Draws the stack object.
Definition:
crash_screen.hpp:39
Blam::Config::ConfigFile::GetString
std::string GetString(std::string option)
Definition:
compat.cpp:58
BlamRendering::RenderStack::BitmapText
Class representing text drawn using a Bitmap-based engine font.
Definition:
render_stack.h:794
BlamRendering::RenderStack::StackObjectBase
Base class for all render stack objects.
Definition:
render_stack.h:194
BlamRendering::RenderStack::CrashScreen
Definition:
crash_screen.hpp:12
blam
components
rendering
directx11
render_stack
stack_types
blam_ui
crash_screen.hpp
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