Blamite Game Engine - blam!  00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
director.h
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1 #pragma once
2 
5 
6 #include <vector>
7 #include <map>
8 
9 #ifndef BLAM
10 #define BLAM
11 #endif
12 
20 {
21 private:
22  bool mouse_capture_state_changed = false;
23  bool mouse_captured = false;
24  int current_speed_index = 0;
25 
29  std::vector<float> camera_speeds = {
30  1.000000f,
31  5.000000f,
32  20.00000f,
33  40.000000f,
34  100.000000f
35  };
36 
37  int viewport_center_x = 0;
38  int viewport_center_y = 0;
39 
40  bool zoom_state_changed = false;
41  float zoom_increment = 0.0f;
42 
43  std::map<BlamDirection, float> move_accelerations = {
44  std::pair<BlamDirection, float>(BlamDirection::Forward, 0.0f),
45  std::pair<BlamDirection, float>(BlamDirection::Backward, 0.0f),
46  std::pair<BlamDirection, float>(BlamDirection::Left, 0.0f),
47  std::pair<BlamDirection, float>(BlamDirection::Right, 0.0f),
48  std::pair<BlamDirection, float>(BlamDirection::Up, 0.0f),
49  std::pair<BlamDirection, float>(BlamDirection::Down, 0.0f)
50  };
51 
52  float accel_increment = 0.0f;
53 
54  int move_finished_tick = -1;
55  bool bounce_needed = false;
56  bool currently_bouncing = false;
57  bool bounceback_done = false;
58  bool bounceforward_done = false;
59 public:
62 
63  bool auto_verify_coords = true;
66 
67  float fov = 70.0f;
68  float fov_normal = 70.0f;
69  float fov_zoomed = 20.0f;
70  float speed = 1.0f;
71  float look_sensetivity = 0.25f;
72  float zoom_increment_count = 30;
73  bool lock_camera = false;
74  bool pancam = true;
75  bool pancam_lock_xy = false;
76  bool move_acceleration = true;
77  bool look_acceleration = false;
78  float accel_increment_count = 30;
79  bool camera_bouncing = false;
80  bool zoomed = false;
81 
82  bool calculate_angle = true;
83  float horizontal_angle = 0.0f;
84  float vertical_angle = 0.0f;
85 
87  float far_clip_plane_distance = 100.0f;
88 
92  BlamDirector();
93 
97  ~BlamDirector();
98 
99  void OnNewFrameEvent(NewFrameEvent* event);
100  void OnTickEvent(TickEvent* event);
101  void OnMouseMoveEvent(MouseMoveEvent* event);
102  void OnMouseClickEvent(MouseClickEvent* event);
103  void OnKeyPressEvent(KeyPressEvent* event);
104 
117  void MoveCamera(BlamDirection direction, float acceleration);
118 
126  void ValidateCameraCoords();
127 
133  void SetCameraSpeed(float _speed);
134 };
135 
139 namespace Blam::Director
140 {
144  BLAM void PrepareCamera();
145 
149  BLAM void ShutdownCamera();
150 
157 }
Blam::Director::GetCamera
BLAM BlamDirector * GetCamera()
Retrieves the director instance.
Definition: director.cpp:24
BlamDirector::OnTickEvent
void OnTickEvent(TickEvent *event)
Called when the listener is subscribed to Key Press events, and a new TickEvent is fired.
Definition: BlamDirectorCamera.cpp:72
Down
@ Down
Definition: world.h:14
BlamDirector::BlamDirector
BlamDirector()
Initializes the camera.
Definition: BlamDirectorCamera.cpp:15
BLAM
#define BLAM
Definition: director.h:10
Right
@ Right
Definition: world.h:12
BlamDirector::fov
float fov
The camera's current field of view.
Definition: director.h:67
Left
@ Left
Definition: world.h:11
BlamDirector::far_clip_plane_distance
float far_clip_plane_distance
Definition: director.h:87
BlamDirector::camera_angle
BlamVector3 camera_angle
The current looking angle of the camera. X is yaw, Y is pitch, Z is roll (unused atm).
Definition: director.h:61
BlamDirector::zoom_increment_count
float zoom_increment_count
The number of steps/increments to use when zooming in and out. Lower numbers will cause the camera to...
Definition: director.h:72
Backward
@ Backward
Definition: world.h:10
world.h
Up
@ Up
Definition: world.h:13
BlamDirector::OnKeyPressEvent
void OnKeyPressEvent(KeyPressEvent *event)
Called when the listener is subscribed to Key Press events, and a new KeyPressEvent is fired.
Definition: BlamDirectorCamera.cpp:338
BlamDirector::near_clip_plane_distance
float near_clip_plane_distance
Definition: director.h:86
BlamDirector::OnNewFrameEvent
void OnNewFrameEvent(NewFrameEvent *event)
Called when the listener is subscribed to New Frame events, and a new NewFrameEvent is fired.
Definition: BlamDirectorCamera.cpp:30
BlamDirector::fov_normal
float fov_normal
The camera's default field of view.
Definition: director.h:68
BlamVector3
Definition: world.h:23
KeyPressEvent
Class representing a virtual key press.
Definition: KeyPressEvent.h:12
BlamDirector::vertical_angle
float vertical_angle
Definition: director.h:84
Blam::Director::PrepareCamera
BLAM void PrepareCamera()
Prepares the director for use.
Definition: director.cpp:5
BlamDirector::camera_right
BlamVector3 camera_right
The calculated point representing the right of the camera.
Definition: director.h:65
BlamDirector::calculate_angle
bool calculate_angle
Definition: director.h:82
events.h
BlamDirector::accel_increment_count
float accel_increment_count
The number of steps/increments to use when accelerating and decelerating. Lower numbers will cause th...
Definition: director.h:78
Blam::Director
Namespace for things related to the debug camera (director).
Definition: director.h:139
BlamDirector::horizontal_angle
float horizontal_angle
Definition: director.h:83
TickEvent
Class representing an engine tick event.
Definition: TickEvent.h:10
BlamDirector::look_sensetivity
float look_sensetivity
The camera's look sensetivity.
Definition: director.h:71
BlamDirector::move_acceleration
bool move_acceleration
Whether or not camera movements should use acceleration.
Definition: director.h:76
Blam::Director::ShutdownCamera
BLAM void ShutdownCamera()
Destroys the director and cleans up any data related to it.
Definition: director.cpp:19
MouseMoveEvent
Class representing a mouse movement event.
Definition: MouseMoveEvent.h:10
BlamDirector::auto_verify_coords
bool auto_verify_coords
Whether or not camera_front and camera_right should be automatically calculated.
Definition: director.h:63
BlamDirector::speed
float speed
The camera's current speed.
Definition: director.h:70
BlamDirector::lock_camera
bool lock_camera
Whether or not the camera is locked. If locked, all keyboard/mouse input is ignored.
Definition: director.h:73
MouseClickEvent
Class representing a mouse button press.
Definition: MouseClickEvent.h:12
BlamDirector::look_acceleration
bool look_acceleration
Whether or not camera looking should use acceleration.
Definition: director.h:77
BlamDirector
Class representing the Director.
Definition: director.h:19
BlamDirector::pancam_lock_xy
bool pancam_lock_xy
Whether or not the camera should be locked to X/Y axis when in pan-cam mode.
Definition: director.h:75
BlamDirector::zoomed
bool zoomed
Whether or not the camera is currently zoomed in.
Definition: director.h:80
BlamDirector::camera_bouncing
bool camera_bouncing
Whether or not the camera should have a bounce/rubber effect when moving and looking around.
Definition: director.h:79
Forward
@ Forward
Definition: world.h:9
BlamDirector::SetCameraSpeed
void SetCameraSpeed(float _speed)
Sets the camera's speed, while also sending a log message indicating that the speed has been changed.
Definition: BlamDirectorCamera.cpp:641
BlamEventListener
Class representing an Event Listener.
Definition: events.h:27
BlamDirector::pancam
bool pancam
Whether or not the camera is currently in pan-cam mode. Pan-cam locks Z movement of the camera when n...
Definition: director.h:74
BlamDirector::OnMouseClickEvent
void OnMouseClickEvent(MouseClickEvent *event)
Called when the listener is subscribed to Mouse Click events, and a new MouseClickEvent is fired.
Definition: BlamDirectorCamera.cpp:323
BlamDirector::ValidateCameraCoords
void ValidateCameraCoords()
If auto_verify_coords is set to true, this will verify all camera coordinates.
Definition: BlamDirectorCamera.cpp:587
NewFrameEvent
Class representing an engine frame event.
Definition: NewFrameEvent.h:13
BlamDirector::OnMouseMoveEvent
void OnMouseMoveEvent(MouseMoveEvent *event)
Called when the listener is subscribed to Mouse Move events, and a new MouseMoveEvent is fired.
Definition: BlamDirectorCamera.cpp:306
BlamDirector::camera_front
BlamVector3 camera_front
The calculated point representing the front of the camera.
Definition: director.h:64
BlamDirection
BlamDirection
Definition: world.h:7
BlamDirector::camera_pos
BlamVector3 camera_pos
The current position of the camera.
Definition: director.h:60
BlamDirector::fov_zoomed
float fov_zoomed
The camera's field of view while zoomed in.
Definition: director.h:69
BlamDirector::~BlamDirector
~BlamDirector()
Destroys the camera.
Definition: BlamDirectorCamera.cpp:25
BlamDirector::MoveCamera
void MoveCamera(BlamDirection direction, float acceleration)
Moves the camera one "step" in the given direction.
Definition: BlamDirectorCamera.cpp:353