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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file.
3 #include "../tagclass.h"
33 {1,
"haloman30",
"Initial implementation."}
Namespace containing things related to tag data.
Definition: bitmap.h:9
Tag class information for GLSL Shader tags.
Definition: glsl_shader_program.h:23
int tag_size
The size of the tag's data. Used on loading/writing tag files.
Definition: tagclass.h:53
Class representing a tag class.
Definition: tagclass.h:43
GLSLShaderProgramTagClass()
Definition: glsl_shader_program.h:26
Definition: glsl_shader_program.h:13
std::string class_name_short
The short, 4-character name of the tag class.
Definition: tagclass.h:47
BLAM glsl_shader_program * GetGLSLShaderProgramTag(std::string tag_path)
Definition: glsl_shader_program.cpp:5
#define BLAM
Definition: discord_rpc.h:8
int version
The tag class version. Should be incremented any time a tag class is modified whatsoever.
Definition: tagclass.h:48
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tagclass.h:46
std::vector< BlamTagClassRevision > revisions
List of all tag class revisions. Does not get written to tags, but is included in plugin files.
Definition: tagclass.h:49
std::vector< TagField * > fields
A series of tag fields that store the layout of the tag.
Definition: tagclass.h:51