Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
errors.h
Go to the documentation of this file.
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// ***** Sample.mc *****
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// This is the header section.
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// ######################## WARNING ########################
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// # If you are viewing errors.h, do NOT edit this file. #
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// # Edit errors.mc instead. This file is automatically #
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// # generated by MC.EXE and any changes will be reverted #
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// # immediately upon build. #
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// #########################################################
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// The following are message definitions.
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//
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// Values are 32 bit values laid out as follows:
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//
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// 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
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// 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
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// +---+-+-+-----------------------+-------------------------------+
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// |Sev|C|R| Facility | Code |
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// +---+-+-+-----------------------+-------------------------------+
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//
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// where
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//
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// Sev - is the severity code
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//
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// 00 - Success
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// 01 - Informational
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// 10 - Warning
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// 11 - Error
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//
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// C - is the Customer code flag
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//
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// R - is a reserved bit
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//
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// Facility - is the facility code
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//
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// Code - is the facility's status code
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//
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//
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// Define the facility codes
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//
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//
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// Define the severity codes
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//
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#define STATUS_SEVERITY_WARNING 0x2
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#define STATUS_SEVERITY_SUCCESS 0x0
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#define STATUS_SEVERITY_INFORMATIONAL 0x1
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#define STATUS_SEVERITY_ERROR 0x3
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//
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// MessageId: BL_E_FONT_INVALID_DATA
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//
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// MessageText:
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//
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// The uncompressed font at the given path contained missing or invalid properties. Check logs for more information.
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//
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#define BL_E_FONT_INVALID_DATA ((DWORD)0xCFFF0001L)
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//
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// MessageId: BL_S_FONT_LOADED_OK_BAD_GLYPHS
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//
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// MessageText:
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//
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// The uncompressed font at the given path was loaded, but some glyph information was found to be invalid. Check logs for more information.
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//
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#define BL_S_FONT_LOADED_OK_BAD_GLYPHS ((DWORD)0x4FFF0002L)
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//
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// MessageId: BL_W_GLYPH_FILE_NOT_FOUND
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//
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// MessageText:
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//
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// The glyph image file at the specified path could not be found.
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//
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#define BL_W_GLYPH_FILE_NOT_FOUND ((DWORD)0x8FFF0003L)
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//
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// MessageId: BL_E_BITMTEXT_DRAW_FAIL_FONT_NULLPTR
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//
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// MessageText:
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//
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// A font with that ID could not be found.
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//
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#define BL_E_BITMTEXT_DRAW_FAIL_FONT_NULLPTR ((DWORD)0xCFFF0004L)
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blam
res
mc
errors.h
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