Class UpdateChecker

Inheritance Relationships

Base Type

Class Documentation

class UpdateChecker : public Blam::DebugUI::ImGUIDrawingGroup

A class containing a theoretical update check dialog.

Yep, this is another early concept of a feature that doesn’t entirely make sense. Game engines aren’t typically updated after the release of a game. There is no reason to have an update checker this fucking early in development.

But young me didn’t know how to do much of anything in C++, so this is what he decided to try and do. Things that made pretty visuals onscreen first and foremost and to hell with everything else because when we try that we run into inevitable issues and boy we can’t have thAT CAN WE

Sorry - I got a bit ranty at myself.

Public Functions

UpdateChecker()

Empty destructor.

~UpdateChecker()

Empty destructor.

void Draw()

Draws the update check dialog.