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Namespace InternalUI¶

Namespace containing things for the engine’s “internal UI”, which is powered through ImGUI.

Contents

  • Detailed Description

  • Namespaces

  • Functions

Detailed Description¶

This namespace is sort of vague compared to a lot of the other namespaces, as it is one of those old ones from 2016 - before I (haloman30) had any real idea how to do anything in C++, and before I had any real idea what making a game engine entailed.

Granted, it’s not that bad - but ideally we’d have something to distinguish ImGUI from the custom-made debug UI.

Namespaces¶

  • Namespace InternalUI::Colors

Functions¶

  • Function InternalUI::CheckForUpdates

  • Function InternalUI::CreateFPSCounter

  • Function InternalUI::font_fixedsys

  • Function InternalUI::font_proggytiny

  • Function InternalUI::GetVersion

  • Function InternalUI::Initialize

  • Function InternalUI::load_blamite_pink_styles

  • Function InternalUI::load_cex_styles

  • Function InternalUI::load_default_styles

  • Function InternalUI::load_elaztek_styles

  • Function InternalUI::load_elaztek_styles_classic

  • Function InternalUI::load_hl2_styles

  • Function InternalUI::load_osx_styles

  • Function InternalUI::load_win9x_styles

  • Function InternalUI::load_xenia_styles

  • Function InternalUI::LoadConfig

  • Function InternalUI::Render

  • Function InternalUI::SetFont

  • Function InternalUI::ShowCrashScreen

  • Function InternalUI::ShowHaloConsole

  • Function InternalUI::Shutdown

  • Function InternalUI::UpdateFPSCounter

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