Basic information
- Class name:
scenario_structure_bsp
- Class short name:
sbsp
- Is blam class:
yes
- Is core tag class:
yes
- Implemented:
no
- Commit:
no
- File link:
no
Description
The function of SBSP is to handle the base level geometry for any given scenario. It uses Binary Space Partitioning (BSP) to render the 3D geometry efficiently.
History
This tag class has existed since the earliest iteration of the Blam engine, and first appeared in Halo: Combat Evolved