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Blamite Game Engine - Blam (Core)
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Class representing text drawn using a Bitmap-based engine font. More...
#include <render_stack.h>
Public Member Functions | |
BitmapText () | |
Sets the stack type, default shadow color, and default zone color. More... | |
~BitmapText () | |
Releases the rendered bitmap containing the text. More... | |
void | Draw () |
Draws the stack object. More... | |
void | ShowImPropertyEditor () |
Shows a set of ImGUI properties associated with the object. More... | |
void | updateCachedProperties () |
Updates the currently cached properties. More... | |
bool | hasAnyPropertyChanged () |
Determines if any current properties differ from their cached copies. More... | |
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StackObjectBase () | |
Sets default values and provides a default ID to be used if none is provided. More... | |
~StackObjectBase () | |
Empty destructor. More... | |
virtual void | HandleResize () |
Called upon window resize events. More... | |
void | SetArea (float new_area[4]) |
Sets the area of the object. More... | |
void | SetArea (float top, float bottom, float left, float right) |
Sets the area of the object. More... | |
void | SetArea (D2D1_RECT_F new_area) |
Sets the area of the object. More... | |
void | SetColor (float new_color[3]) |
Sets the color of the object. More... | |
void | SetColor (float r, float g, float b) |
Sets the color of the object. More... | |
void | SetColor (float r, float g, float b, float a) |
Sets the color of the object. More... | |
void | SetColor (D2D1::ColorF color) |
Sets the color of the object. More... | |
void | SetZOrder (int z) |
Sets the Z-Order of the object. More... | |
void | SetTranslation (float new_x, float new_y) |
Sets the translation of the object. More... | |
void | PokeTranslation () |
Updates the area of the object to account for any x/y coordinate changes. More... | |
void | SetSize (float new_width, float new_height) |
Sets the size of the object. More... | |
void | PokeSize () |
Updates the area of the object to account for any width/height changes. More... | |
void | ValidateSizeAndTranslation () |
Validates X/Y coordinates and Width/Height sizes after the area has been modified. More... | |
std::string | GetType () |
Retrieves the type of item that this stack object is. More... | |
std::string | GetDrawModeLabel () |
Retrieves the current drawing mode of the object. More... | |
Public Attributes | |
std::string | font_id = "undefined" |
The ID of the font. More... | |
std::string | text = "abba" |
The text to display. More... | |
int | shadow_x = 1 |
The X offset of the drop shadow. More... | |
int | shadow_y = 1 |
The Y offset of the drop shadow. More... | |
D2D1_COLOR_F | shadow_color |
The color to use for the drop shadow. More... | |
bool | use_shadow = false |
Whether or not to draw the text with a drop shadow. More... | |
bool | show_zone = false |
Whether or not to show the text zone. More... | |
D2D1_COLOR_F | zone_color |
The color to use for the zone border. More... | |
float | zone_thickness = 1 |
The thickness of the zone border. More... | |
ID2D1Bitmap * | text_bitmap |
The bitmap containing the fully rendered representation of the object. More... | |
D2D1_RECT_F | text_area |
The area to use for the text bitmap. More... | |
int | bitmap_width = 0 |
The width of the bitmap. More... | |
int | bitmap_height = 0 |
The height of the bitmap. More... | |
bool | force_regenerate = false |
If enabled, will force the bitmap to regenerate on the next frame. More... | |
bool | currently_locked = false |
While drawing, this is used to prevent deletion. More... | |
bool | replace_color_codes = false |
Whether or not to replace any instances of %& with 0xB00B for color codes. More... | |
char | text_buffer [1024] = "" |
Text buffer for ImGUI editor. More... | |
char | font_buffer [256] = "" |
Font name buffer for ImGUI editor. More... | |
std::string | c_font |
Cached copy of font More... | |
std::string | c_text |
Cached copy of text More... | |
float | c_x |
Cached copy of x More... | |
float | c_y |
Cached copy of y More... | |
D2D1_COLOR_F | c_color |
Cached copy of color More... | |
bool | c_use_shadow |
Cached copy of use_shadow More... | |
int | c_shadow_x |
Cached copy of shadow_x More... | |
int | c_shadow_y |
Cached copy of shadow_y More... | |
D2D1_COLOR_F | c_shadow_color |
Cached copy of shadow_color More... | |
bool | c_show_zone |
Cached copy of show_zone More... | |
D2D1_COLOR_F | c_zone_color |
Cached copy of zone_color More... | |
float | c_zone_thickness |
Cached copy of zone_thickness More... | |
int | c_bitmap_width |
Cached copy of bitmap_width More... | |
int | c_bitmap_height |
Cached copy of bitmap_height More... | |
float | c_scale_factor |
Cachced copy of the ui_scale_factor global. More... | |
bool | c_replace_color_codes |
Cached copy of c_replace_color_codes . More... | |
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D2D1_RECT_F | area |
The area of the object. More... | |
D2D1_COLOR_F | color |
The color of the object. More... | |
int | z_order = 0 |
The Z-Order of the object. More... | |
StackType | type_label = STACKTYPE_GENERIC |
The type of the object. More... | |
StackItemDrawMode | draw_mode = DEFAULT_DRAWMODE |
The drawing mode of the object. More... | |
bool | visible = true |
Whether or not the object is visible. More... | |
float | x = 0 |
The X coordinate of the object. More... | |
float | y = 0 |
The Y coordinate of the object. More... | |
float | width = 100 |
The width of the object. More... | |
float | height = 100 |
The height of the object. More... | |
std::string | unique_id = "" |
The unique ID of this object. More... | |
Class representing text drawn using a Bitmap-based engine font.
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inline |
Sets the stack type, default shadow color, and default zone color.
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inline |
Releases the rendered bitmap containing the text.
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virtual |
Draws the stack object.
Specific functionality may vary depending on the type of object.
Reimplemented from BlamRendering::RenderStack::StackObjectBase.
bool BlamRendering::RenderStack::BitmapText::hasAnyPropertyChanged | ( | ) |
Determines if any current properties differ from their cached copies.
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virtual |
Shows a set of ImGUI properties associated with the object.
This will call functions to draw only the property controls for the item, and nothing else. The window/container for the properties must be handled externally.
Reimplemented from BlamRendering::RenderStack::StackObjectBase.
void BlamRendering::RenderStack::BitmapText::updateCachedProperties | ( | ) |
Updates the currently cached properties.
The cached properties are used to avoid unneeded regeneration of the text bitmap when only things like the location have changed.
int BlamRendering::RenderStack::BitmapText::bitmap_height = 0 |
The height of the bitmap.
int BlamRendering::RenderStack::BitmapText::bitmap_width = 0 |
The width of the bitmap.
int BlamRendering::RenderStack::BitmapText::c_bitmap_height |
Cached copy of bitmap_height
int BlamRendering::RenderStack::BitmapText::c_bitmap_width |
Cached copy of bitmap_width
D2D1_COLOR_F BlamRendering::RenderStack::BitmapText::c_color |
Cached copy of color
std::string BlamRendering::RenderStack::BitmapText::c_font |
Cached copy of font
bool BlamRendering::RenderStack::BitmapText::c_replace_color_codes |
Cached copy of c_replace_color_codes
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float BlamRendering::RenderStack::BitmapText::c_scale_factor |
Cachced copy of the ui_scale_factor
global.
D2D1_COLOR_F BlamRendering::RenderStack::BitmapText::c_shadow_color |
Cached copy of shadow_color
int BlamRendering::RenderStack::BitmapText::c_shadow_x |
Cached copy of shadow_x
int BlamRendering::RenderStack::BitmapText::c_shadow_y |
Cached copy of shadow_y
bool BlamRendering::RenderStack::BitmapText::c_show_zone |
Cached copy of show_zone
std::string BlamRendering::RenderStack::BitmapText::c_text |
Cached copy of text
bool BlamRendering::RenderStack::BitmapText::c_use_shadow |
Cached copy of use_shadow
float BlamRendering::RenderStack::BitmapText::c_x |
Cached copy of x
float BlamRendering::RenderStack::BitmapText::c_y |
Cached copy of y
D2D1_COLOR_F BlamRendering::RenderStack::BitmapText::c_zone_color |
Cached copy of zone_color
float BlamRendering::RenderStack::BitmapText::c_zone_thickness |
Cached copy of zone_thickness
bool BlamRendering::RenderStack::BitmapText::currently_locked = false |
While drawing, this is used to prevent deletion.
char BlamRendering::RenderStack::BitmapText::font_buffer[256] = "" |
Font name buffer for ImGUI editor.
std::string BlamRendering::RenderStack::BitmapText::font_id = "undefined" |
The ID of the font.
bool BlamRendering::RenderStack::BitmapText::force_regenerate = false |
If enabled, will force the bitmap to regenerate on the next frame.
bool BlamRendering::RenderStack::BitmapText::replace_color_codes = false |
Whether or not to replace any instances of %&
with 0xB00B
for color codes.
D2D1_COLOR_F BlamRendering::RenderStack::BitmapText::shadow_color |
The color to use for the drop shadow.
int BlamRendering::RenderStack::BitmapText::shadow_x = 1 |
The X offset of the drop shadow.
int BlamRendering::RenderStack::BitmapText::shadow_y = 1 |
The Y offset of the drop shadow.
bool BlamRendering::RenderStack::BitmapText::show_zone = false |
Whether or not to show the text zone.
std::string BlamRendering::RenderStack::BitmapText::text = "abba" |
The text to display.
D2D1_RECT_F BlamRendering::RenderStack::BitmapText::text_area |
The area to use for the text bitmap.
ID2D1Bitmap* BlamRendering::RenderStack::BitmapText::text_bitmap |
The bitmap containing the fully rendered representation of the object.
char BlamRendering::RenderStack::BitmapText::text_buffer[1024] = "" |
Text buffer for ImGUI editor.
bool BlamRendering::RenderStack::BitmapText::use_shadow = false |
Whether or not to draw the text with a drop shadow.
D2D1_COLOR_F BlamRendering::RenderStack::BitmapText::zone_color |
The color to use for the zone border.
float BlamRendering::RenderStack::BitmapText::zone_thickness = 1 |
The thickness of the zone border.