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Blamite Game Engine - Blam (Core)
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Stack item representing a single item within the debug menu. More...
#include <menu_item.hpp>
Public Member Functions | |
DebugMenuItem () | |
Prepares the item for drawing. More... | |
~DebugMenuItem () | |
Deletes any resources used by the item. More... | |
void | onTickEvent (Blam::Events::TickEvent *event) |
Called when the listener is subscribed to Key Press events, and a new TickEvent is fired. More... | |
void | UpdateItemTextColor () |
Updates the text color of the item based on the item type. More... | |
void | SetDefaultBarDimensions (int _width, int _height) |
Sets the default size of the item. More... | |
void | UpdateMetadata () |
Refresh any data needed for the item. More... | |
void | Draw () |
Draws the item, as well as the field for the global value if the item represents a global editor. More... | |
void | ShowImPropertyEditor () |
Shows a set of ImGUI properties associated with the object. More... | |
void | toggleVisibility () |
Toggles the item's visibility. More... | |
void | SetActive (bool _active) |
Sets whether or not this item should be displayed as the active item. More... | |
void | HandleKeyLeft () |
Called when the Left arrow is pressed. More... | |
void | HandleKeyRight () |
Called when the Right arrow is pressed. More... | |
void | ItemTriggered () |
Called when the item is activated, usually from the Enter key. More... | |
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StackObjectBase () | |
Sets default values and provides a default ID to be used if none is provided. More... | |
~StackObjectBase () | |
Empty destructor. More... | |
virtual void | HandleResize () |
Called upon window resize events. More... | |
void | SetArea (float new_area[4]) |
Sets the area of the object. More... | |
void | SetArea (float top, float bottom, float left, float right) |
Sets the area of the object. More... | |
void | SetArea (D2D1_RECT_F new_area) |
Sets the area of the object. More... | |
void | SetColor (float new_color[3]) |
Sets the color of the object. More... | |
void | SetColor (float r, float g, float b) |
Sets the color of the object. More... | |
void | SetColor (float r, float g, float b, float a) |
Sets the color of the object. More... | |
void | SetColor (D2D1::ColorF color) |
Sets the color of the object. More... | |
void | SetZOrder (int z) |
Sets the Z-Order of the object. More... | |
void | SetTranslation (float new_x, float new_y) |
Sets the translation of the object. More... | |
void | PokeTranslation () |
Updates the area of the object to account for any x/y coordinate changes. More... | |
void | SetSize (float new_width, float new_height) |
Sets the size of the object. More... | |
void | PokeSize () |
Updates the area of the object to account for any width/height changes. More... | |
void | ValidateSizeAndTranslation () |
Validates X/Y coordinates and Width/Height sizes after the area has been modified. More... | |
std::string | GetType () |
Retrieves the type of item that this stack object is. More... | |
std::string | GetDrawModeLabel () |
Retrieves the current drawing mode of the object. More... | |
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void | Subscribe (EventType type) |
Subscribes to an event type. More... | |
~EventListener () | |
std::vector< EventType > | getSubscribedEvents () |
Retrieves the list of subscribed event types. More... | |
bool | isSubscribed (EventType type) |
Determines whether or not the listener is subscribed to the specified event type. More... | |
void | SetPriority (int new_priority) |
Sets the priority of the listener. More... | |
int | GetPriority () |
Retrieves the priority of the listener. More... | |
virtual void | onCharacterInputEvent (Blam::Events::CharacterInputEvent *event) |
Called when the listener is subscribed to Character Input events, and a new CharacterInputEvent is fired. More... | |
virtual void | onKeyPressEvent (Blam::Events::KeyPressEvent *event) |
Called when the listener is subscribed to Key Press events, and a new KeyPressEvent is fired. More... | |
Public Attributes | |
bool | active = false |
Whether or not this item is active. More... | |
int | menu_index_num = 0 |
The index of this item in the menu. More... | |
bool | lock = false |
Whether or not this item is locked. Used to prevent deletion while the item is being drawn. More... | |
bool | deleting = false |
Whether or not this item is being deleted. Used to prevent drawing while the item is being deleted. More... | |
Blam::DebugMenu::MenuItem | menu_item |
The data to use for this menu item. More... | |
bool | useAlternateDebugMenuUnknownGlobalDisplay = false |
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D2D1_RECT_F | area |
The area of the object. More... | |
D2D1_COLOR_F | color |
The color of the object. More... | |
int | z_order = 0 |
The Z-Order of the object. More... | |
StackType | type_label = STACKTYPE_GENERIC |
The type of the object. More... | |
StackItemDrawMode | draw_mode = DEFAULT_DRAWMODE |
The drawing mode of the object. More... | |
bool | visible = true |
Whether or not the object is visible. More... | |
float | x = 0 |
The X coordinate of the object. More... | |
float | y = 0 |
The Y coordinate of the object. More... | |
float | width = 100 |
The width of the object. More... | |
float | height = 100 |
The height of the object. More... | |
std::string | unique_id = "" |
The unique ID of this object. More... | |
Stack item representing a single item within the debug menu.
For more details on the debug menu itself, see Blam::DebugMenu
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inline |
Prepares the item for drawing.
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inline |
Deletes any resources used by the item.
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inlinevirtual |
Draws the item, as well as the field for the global value if the item represents a global editor.
Reimplemented from BlamRendering::RenderStack::StackObjectBase.
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inline |
Called when the Left arrow is pressed.
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inline |
Called when the Right arrow is pressed.
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inline |
Called when the item is activated, usually from the Enter key.
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inlinevirtual |
Called when the listener is subscribed to Key Press events, and a new TickEvent is fired.
- | The event that was fired. |
Reimplemented from Blam::Events::EventListener.
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inline |
Sets whether or not this item should be displayed as the active item.
_active | - Whether or not this item should be displayed as active. |
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inline |
Sets the default size of the item.
_width | - The default width of the item. |
_height | - The default height of the item. |
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inlinevirtual |
Shows a set of ImGUI properties associated with the object.
This will call functions to draw only the property controls for the item, and nothing else. The window/container for the properties must be handled externally.
Reimplemented from BlamRendering::RenderStack::StackObjectBase.
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inline |
Toggles the item's visibility.
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inline |
Updates the text color of the item based on the item type.
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inline |
Refresh any data needed for the item.
This function will determine the scale factor (and change its size accordingly), as well as alter how it displays based on the item type.
bool BlamRendering::RenderStack::DebugMenuItem::active = false |
Whether or not this item is active.
bool BlamRendering::RenderStack::DebugMenuItem::deleting = false |
Whether or not this item is being deleted. Used to prevent drawing while the item is being deleted.
bool BlamRendering::RenderStack::DebugMenuItem::lock = false |
Whether or not this item is locked. Used to prevent deletion while the item is being drawn.
int BlamRendering::RenderStack::DebugMenuItem::menu_index_num = 0 |
The index of this item in the menu.
Blam::DebugMenu::MenuItem BlamRendering::RenderStack::DebugMenuItem::menu_item |
The data to use for this menu item.
bool BlamRendering::RenderStack::DebugMenuItem::useAlternateDebugMenuUnknownGlobalDisplay = false |