|
| Stats () |
|
| ~Stats () |
|
void | Draw () |
| Draws the stack object. More...
|
|
void | ShowImPropertyEditor () |
| Shows a set of ImGUI properties associated with the object. More...
|
|
| StackObjectBase () |
| Sets default values and provides a default ID to be used if none is provided. More...
|
|
| ~StackObjectBase () |
| Empty destructor. More...
|
|
virtual void | HandleResize () |
| Called upon window resize events. More...
|
|
void | SetArea (float new_area[4]) |
| Sets the area of the object. More...
|
|
void | SetArea (float top, float bottom, float left, float right) |
| Sets the area of the object. More...
|
|
void | SetArea (D2D1_RECT_F new_area) |
| Sets the area of the object. More...
|
|
void | SetColor (float new_color[3]) |
| Sets the color of the object. More...
|
|
void | SetColor (float r, float g, float b) |
| Sets the color of the object. More...
|
|
void | SetColor (float r, float g, float b, float a) |
| Sets the color of the object. More...
|
|
void | SetColor (D2D1::ColorF color) |
| Sets the color of the object. More...
|
|
void | SetZOrder (int z) |
| Sets the Z-Order of the object. More...
|
|
void | SetTranslation (float new_x, float new_y) |
| Sets the translation of the object. More...
|
|
void | PokeTranslation () |
| Updates the area of the object to account for any x/y coordinate changes. More...
|
|
void | SetSize (float new_width, float new_height) |
| Sets the size of the object. More...
|
|
void | PokeSize () |
| Updates the area of the object to account for any width/height changes. More...
|
|
void | ValidateSizeAndTranslation () |
| Validates X/Y coordinates and Width/Height sizes after the area has been modified. More...
|
|
std::string | GetType () |
| Retrieves the type of item that this stack object is. More...
|
|
std::string | GetDrawModeLabel () |
| Retrieves the current drawing mode of the object. More...
|
|
Work-in-progress reimplementation of Stats display to use the new UI system.