Blamite Game Engine - Blam (Core)
BlamRendering::RenderStack::TickCounter Class Reference

Class to contain the onscreen tick counter display. More...

#include <tick_counter.hpp>

+ Inheritance diagram for BlamRendering::RenderStack::TickCounter:

Public Member Functions

void increment ()
 
 TickCounter ()
 
 ~TickCounter ()
 
void Draw ()
 Draws the stack object. More...
 
void ShowImPropertyEditor ()
 Shows a set of ImGUI properties associated with the object. More...
 
void onTickEvent (Blam::Events::TickEvent *event)
 Called when the listener is subscribed to Key Press events, and a new TickEvent is fired. More...
 
- Public Member Functions inherited from BlamRendering::RenderStack::StackObjectBase
 StackObjectBase ()
 Sets default values and provides a default ID to be used if none is provided. More...
 
 ~StackObjectBase ()
 Empty destructor. More...
 
virtual void HandleResize ()
 Called upon window resize events. More...
 
void SetArea (float new_area[4])
 Sets the area of the object. More...
 
void SetArea (float top, float bottom, float left, float right)
 Sets the area of the object. More...
 
void SetArea (D2D1_RECT_F new_area)
 Sets the area of the object. More...
 
void SetColor (float new_color[3])
 Sets the color of the object. More...
 
void SetColor (float r, float g, float b)
 Sets the color of the object. More...
 
void SetColor (float r, float g, float b, float a)
 Sets the color of the object. More...
 
void SetColor (D2D1::ColorF color)
 Sets the color of the object. More...
 
void SetZOrder (int z)
 Sets the Z-Order of the object. More...
 
void SetTranslation (float new_x, float new_y)
 Sets the translation of the object. More...
 
void PokeTranslation ()
 Updates the area of the object to account for any x/y coordinate changes. More...
 
void SetSize (float new_width, float new_height)
 Sets the size of the object. More...
 
void PokeSize ()
 Updates the area of the object to account for any width/height changes. More...
 
void ValidateSizeAndTranslation ()
 Validates X/Y coordinates and Width/Height sizes after the area has been modified. More...
 
std::string GetType ()
 Retrieves the type of item that this stack object is. More...
 
std::string GetDrawModeLabel ()
 Retrieves the current drawing mode of the object. More...
 
- Public Member Functions inherited from Blam::Events::EventListener
void Subscribe (EventType type)
 Subscribes to an event type. More...
 
 ~EventListener ()
 
std::vector< EventTypegetSubscribedEvents ()
 Retrieves the list of subscribed event types. More...
 
bool isSubscribed (EventType type)
 Determines whether or not the listener is subscribed to the specified event type. More...
 
void SetPriority (int new_priority)
 Sets the priority of the listener. More...
 
int GetPriority ()
 Retrieves the priority of the listener. More...
 
virtual void onCharacterInputEvent (Blam::Events::CharacterInputEvent *event)
 Called when the listener is subscribed to Character Input events, and a new CharacterInputEvent is fired. More...
 
virtual void onKeyPressEvent (Blam::Events::KeyPressEvent *event)
 Called when the listener is subscribed to Key Press events, and a new KeyPressEvent is fired. More...
 

Additional Inherited Members

- Public Attributes inherited from BlamRendering::RenderStack::StackObjectBase
D2D1_RECT_F area
 The area of the object. More...
 
D2D1_COLOR_F color
 The color of the object. More...
 
int z_order = 0
 The Z-Order of the object. More...
 
StackType type_label = STACKTYPE_GENERIC
 The type of the object. More...
 
StackItemDrawMode draw_mode = DEFAULT_DRAWMODE
 The drawing mode of the object. More...
 
bool visible = true
 Whether or not the object is visible. More...
 
float x = 0
 The X coordinate of the object. More...
 
float y = 0
 The Y coordinate of the object. More...
 
float width = 100
 The width of the object. More...
 
float height = 100
 The height of the object. More...
 
std::string unique_id = ""
 The unique ID of this object. More...
 

Detailed Description

Class to contain the onscreen tick counter display.

It does not actually count the number of ticks, but rather increments on each tick.

From the words of Lord Zedd himself:

as long as its ticking you know the game is running

Constructor & Destructor Documentation

◆ TickCounter()

BlamRendering::RenderStack::TickCounter::TickCounter ( )
inline

◆ ~TickCounter()

BlamRendering::RenderStack::TickCounter::~TickCounter ( )
inline

Member Function Documentation

◆ Draw()

void BlamRendering::RenderStack::TickCounter::Draw ( )
inlinevirtual

Draws the stack object.

Specific functionality may vary depending on the type of object.

Reimplemented from BlamRendering::RenderStack::StackObjectBase.

◆ increment()

void BlamRendering::RenderStack::TickCounter::increment ( )
inline

◆ onTickEvent()

void BlamRendering::RenderStack::TickCounter::onTickEvent ( Blam::Events::TickEvent event)
inlinevirtual

Called when the listener is subscribed to Key Press events, and a new TickEvent is fired.

Parameters
-The event that was fired.

Reimplemented from Blam::Events::EventListener.

◆ ShowImPropertyEditor()

void BlamRendering::RenderStack::TickCounter::ShowImPropertyEditor ( )
inlinevirtual

Shows a set of ImGUI properties associated with the object.

This will call functions to draw only the property controls for the item, and nothing else. The window/container for the properties must be handled externally.

Reimplemented from BlamRendering::RenderStack::StackObjectBase.


The documentation for this class was generated from the following file: