Blamite Game Engine - Blam (Core)
imgui_extensions.h
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1 #pragma once
2 
3 #include "./imgui/imgui.h"
4 
5 namespace ImGui
6 {
7  IMGUI_API bool DragShort(const char* label, short* v, float v_speed = 1.0f, short v_min = 0, short v_max = 0, const char* format = "%d"); // If v_min >= v_max we have no bound
8  IMGUI_API bool DragShort2(const char* label, short v[2], float v_speed = 1.0f, short v_min = 0, short v_max = 0, const char* format = "%d");
9  IMGUI_API bool DragShort3(const char* label, short v[3], float v_speed = 1.0f, short v_min = 0, short v_max = 0, const char* format = "%d");
10  IMGUI_API bool DragShort4(const char* label, short v[4], float v_speed = 1.0f, short v_min = 0, short v_max = 0, const char* format = "%d");
11 }
ImGui::DragShort3
IMGUI_API bool DragShort3(const char *label, short v[3], float v_speed=1.0f, short v_min=0, short v_max=0, const char *format="%d")
Definition: imgui_extensions.cpp:13
ImGui::DragShort2
IMGUI_API bool DragShort2(const char *label, short v[2], float v_speed=1.0f, short v_min=0, short v_max=0, const char *format="%d")
Definition: imgui_extensions.cpp:8
ImGui::DragShort4
IMGUI_API bool DragShort4(const char *label, short v[4], float v_speed=1.0f, short v_min=0, short v_max=0, const char *format="%d")
Definition: imgui_extensions.cpp:18
ImGui
Definition: imgui_extensions.h:5
ImGui::DragShort
IMGUI_API bool DragShort(const char *label, short *v, float v_speed=1.0f, short v_min=0, short v_max=0, const char *format="%d")
Definition: imgui_extensions.cpp:3