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Blamite Game Engine - blam!
00263.10.17.20.0001.blamite
The core library for the Blamite Game Engine.
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Namespace containing data for the engine's debug menu. More...
Classes | |
struct | Menu |
Structure containing data for the root of the debug menu. More... | |
class | MenuItem |
Class used to store data and functions relating to an item within the engine's debug menu. More... | |
Enumerations | |
enum | MenuItemType { Executor, ExecSequence, Global, Submenu, Unknown } |
Menu item type enumerator. More... | |
Functions | |
BLAM void | InitializeDebugMenu () |
Initializes the debug menu. More... | |
BLAM void | ReloadDebugMenu () |
Clears all existing data for the debug menu and reloads it from the file. More... | |
BLAM Menu | GetDebugMenu () |
Retrieves the debug menu data. More... | |
Namespace containing data for the engine's debug menu.
Menu item type enumerator.
Blam::DebugMenu::Menu Blam::DebugMenu::GetDebugMenu | ( | ) |
Retrieves the debug menu data.
void Blam::DebugMenu::InitializeDebugMenu | ( | ) |
Initializes the debug menu.
This function will try and load a file with the .xml
extension first. If that isn't found, it will attempt to load a file with the .txt
extension as an XML file as a fallback. Ideally, we would have proper support for the original debug menu file format - and it probably wouldn't be that hard, really. The original debug menu is almost XML, but has a few key points where it breaks away from the standard.
As a result, virtually any attempt to load a legacy debug_menu_init.txt
will fail. Hopefully at some point, we can build a proper interpreter to load those old files again.
void Blam::DebugMenu::ReloadDebugMenu | ( | ) |
Clears all existing data for the debug menu and reloads it from the file.