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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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◆ MainWindow()
guerilla.MainWindow.MainWindow |
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inline |
◆ Dispose()
override void guerilla.MainWindow.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
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disposing | true if managed resources should be disposed; otherwise, false. |
◆ save_tag()
void guerilla.MainWindow.save_tag |
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bool |
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inline |
◆ updateHiddenUnusedMenuItems()
void guerilla.MainWindow.updateHiddenUnusedMenuItems |
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inline |
◆ UpdateMenuOptions()
void guerilla.MainWindow.UpdateMenuOptions |
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Tag |
active_tag | ) |
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inline |
Updates the enabled menu options depending on the tag
The documentation for this class was generated from the following files: