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override void | WndProc (ref Message m) |
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override bool | ProcessCmdKey (ref Message msg, Keys keyData) |
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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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◆ game_window()
sapien.windows.game_window.game_window |
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inline |
◆ Dispose()
override void sapien.windows.game_window.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
◆ GetEngineTargetHandle()
IntPtr sapien.windows.game_window.GetEngineTargetHandle |
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inline |
◆ IsEngineReady()
bool sapien.windows.game_window.IsEngineReady |
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inline |
◆ ProcessCmdKey()
override bool sapien.windows.game_window.ProcessCmdKey |
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ref Message |
msg, |
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Keys |
keyData |
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) |
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inlineprotected |
◆ SetEngineReady()
void sapien.windows.game_window.SetEngineReady |
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bool |
ready | ) |
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inline |
◆ SetRestartingNoticeVisibility()
void sapien.windows.game_window.SetRestartingNoticeVisibility |
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bool |
visibile | ) |
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inline |
◆ WndProc()
override void sapien.windows.game_window.WndProc |
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ref Message |
m | ) |
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inlineprotected |
The documentation for this class was generated from the following files: