Blamite Game Engine - Guerilla  00272.10.26.20.0001.blamite
The tag editor for the Blamite Game Engine.
guerilla.fields.bitfield8_old Class Reference
+ Inheritance diagram for guerilla.fields.bitfield8_old:

Classes

struct  bitfield_item
 

Public Member Functions

 bitfield8_old (string property_name, string id)
 
void init_property (string bit_id, string bit_display, bool value, int index)
 
void update_propety (string bit_id, bool new_value)
 
void add_propety (string bit_id, string display_name, bool value)
 
Control.ControlCollection get_bitfield_opts ()
 
bool get_value (string bit_id)
 
string get_unique_id ()
 

Protected Member Functions

override void Dispose (bool disposing)
 Clean up any resources being used. More...
 

Constructor & Destructor Documentation

◆ bitfield8_old()

guerilla.fields.bitfield8_old.bitfield8_old ( string  property_name,
string  id 
)
inline

Member Function Documentation

◆ add_propety()

void guerilla.fields.bitfield8_old.add_propety ( string  bit_id,
string  display_name,
bool  value 
)
inline

◆ Dispose()

override void guerilla.fields.bitfield8_old.Dispose ( bool  disposing)
inlineprotected

Clean up any resources being used.

Parameters
disposingtrue if managed resources should be disposed; otherwise, false.

◆ get_bitfield_opts()

Control.ControlCollection guerilla.fields.bitfield8_old.get_bitfield_opts ( )
inline

◆ get_unique_id()

string guerilla.fields.bitfield8_old.get_unique_id ( )
inline

◆ get_value()

bool guerilla.fields.bitfield8_old.get_value ( string  bit_id)
inline

◆ init_property()

void guerilla.fields.bitfield8_old.init_property ( string  bit_id,
string  bit_display,
bool  value,
int  index 
)
inline

◆ update_propety()

void guerilla.fields.bitfield8_old.update_propety ( string  bit_id,
bool  new_value 
)
inline

The documentation for this class was generated from the following files: