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override void | Dispose (bool disposing) |
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◆ block()
Custom control for reflexive/block properties
◆ Dispose()
override void guerilla.fields.block.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
◆ SetCollapsed()
void guerilla.fields.block.SetCollapsed |
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bool |
collapse_state | ) |
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inline |
Sets the collapse state of the block UI.
Automatically regenerates the rest of the UI.
- Parameters
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collapse_state | Whether or not the block should be collapsed. |
The documentation for this class was generated from the following files: