Blamite Game Engine - Guerilla  00272.10.26.20.0001.blamite
The tag editor for the Blamite Game Engine.
guerilla.fields.block Class Reference
+ Inheritance diagram for guerilla.fields.block:

Public Member Functions

 block (BlockField _field)
 Custom control for reflexive/block properties More...
 
void SetCollapsed (bool collapse_state)
 Sets the collapse state of the block UI. More...
 

Protected Member Functions

override void Dispose (bool disposing)
 Clean up any resources being used. More...
 

Constructor & Destructor Documentation

◆ block()

guerilla.fields.block.block ( BlockField  _field)
inline

Custom control for reflexive/block properties

Member Function Documentation

◆ Dispose()

override void guerilla.fields.block.Dispose ( bool  disposing)
inlineprotected

Clean up any resources being used.

Parameters
disposingtrue if managed resources should be disposed; otherwise, false.

◆ SetCollapsed()

void guerilla.fields.block.SetCollapsed ( bool  collapse_state)
inline

Sets the collapse state of the block UI.

Automatically regenerates the rest of the UI.

Parameters
collapse_stateWhether or not the block should be collapsed.

The documentation for this class was generated from the following files: