#include <shader.h>
◆ BlamGLSLShaderProgram()
BlamGLSLShaderProgram::BlamGLSLShaderProgram |
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std::string |
_id | ) |
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◆ ~BlamGLSLShaderProgram()
BlamGLSLShaderProgram::~BlamGLSLShaderProgram |
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◆ AttachShader() [1/2]
◆ AttachShader() [2/2]
void BlamGLSLShaderProgram::AttachShader |
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std::string |
shader_id | ) |
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◆ GetGLProgramID()
GLuint BlamGLSLShaderProgram::GetGLProgramID |
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◆ GetID()
std::string BlamGLSLShaderProgram::GetID |
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◆ Link()
void BlamGLSLShaderProgram::Link |
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◆ Use()
void BlamGLSLShaderProgram::Use |
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The documentation for this class was generated from the following files: