Blamite Game Engine - blam!  00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
BlamRendering::RenderStack::Text Member List

This is the complete list of members for BlamRendering::RenderStack::Text, including all inherited members.

areaBlamRendering::RenderStack::StackObjectBase
auto_calculate_areaBlamRendering::RenderStack::Text
bg_colorBlamRendering::RenderStack::Text
colorBlamRendering::RenderStack::StackObjectBase
Draw()BlamRendering::RenderStack::Textvirtual
draw_modeBlamRendering::RenderStack::StackObjectBase
font_bufferBlamRendering::RenderStack::Text
font_sizeBlamRendering::RenderStack::Text
GetDrawModeLabel()BlamRendering::RenderStack::StackObjectBase
GetFont()BlamRendering::RenderStack::Text
GetType()BlamRendering::RenderStack::StackObjectBase
HandleResize()BlamRendering::RenderStack::StackObjectBaseinlinevirtual
heightBlamRendering::RenderStack::StackObjectBase
PokeSize()BlamRendering::RenderStack::StackObjectBase
PokeTranslation()BlamRendering::RenderStack::StackObjectBase
RefreshTranslation()BlamRendering::RenderStack::Text
SetArea(float new_area[4])BlamRendering::RenderStack::StackObjectBase
SetArea(float top, float bottom, float left, float right)BlamRendering::RenderStack::StackObjectBase
SetArea(D2D1_RECT_F new_area)BlamRendering::RenderStack::StackObjectBase
SetColor(float new_color[3])BlamRendering::RenderStack::StackObjectBase
SetColor(float r, float g, float b)BlamRendering::RenderStack::StackObjectBase
SetColor(float r, float g, float b, float a)BlamRendering::RenderStack::StackObjectBase
SetColor(D2D1::ColorF color)BlamRendering::RenderStack::StackObjectBase
SetFont(std::string new_font_id)BlamRendering::RenderStack::Text
SetSize(float new_width, float new_height)BlamRendering::RenderStack::StackObjectBase
SetText(std::string text)BlamRendering::RenderStack::Text
SetTranslation(float new_x, float new_y)BlamRendering::RenderStack::StackObjectBase
SetZOrder(int z)BlamRendering::RenderStack::StackObjectBase
shadow_colorBlamRendering::RenderStack::Text
shadow_xBlamRendering::RenderStack::Text
shadow_yBlamRendering::RenderStack::Text
show_zoneBlamRendering::RenderStack::Text
ShowImPropertyEditor()BlamRendering::RenderStack::Textvirtual
StackObjectBase()BlamRendering::RenderStack::StackObjectBaseinline
Text()BlamRendering::RenderStack::Text
textBlamRendering::RenderStack::Text
text_bufferBlamRendering::RenderStack::Text
type_labelBlamRendering::RenderStack::StackObjectBase
unique_idBlamRendering::RenderStack::StackObjectBase
UpdateAllProperties()BlamRendering::RenderStack::Text
use_backgroundBlamRendering::RenderStack::Text
use_shadowBlamRendering::RenderStack::Text
ValidateSizeAndTranslation()BlamRendering::RenderStack::StackObjectBase
visibleBlamRendering::RenderStack::StackObjectBase
widthBlamRendering::RenderStack::StackObjectBase
xBlamRendering::RenderStack::StackObjectBase
yBlamRendering::RenderStack::StackObjectBase
z_orderBlamRendering::RenderStack::StackObjectBase
zone_colorBlamRendering::RenderStack::Text
zone_thicknessBlamRendering::RenderStack::Text
~StackObjectBase()BlamRendering::RenderStack::StackObjectBaseinline
~Text()BlamRendering::RenderStack::Text