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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Class used to wrap around BitmapText and DWText, making the usage of both of them directly unnecessary. More...
#include <render_stack.h>
Public Member Functions | |
Text () | |
Sets the stack type, creates the needed resources, and sets some default colors. More... | |
~Text () | |
Deletes any used resources. More... | |
void | SetText (std::string text) |
Sets the text to display. More... | |
void | UpdateAllProperties () |
Applies any modified parent properties to the appropriate child object. More... | |
void | SetFont (std::string new_font_id) |
Sets the font to use for the text. More... | |
std::string | GetFont () |
Retrieves the ID of the active font. More... | |
void | RefreshTranslation () |
Refreshes any translation data and applies them to the child objects. More... | |
void | Draw () |
Draws the stack object. More... | |
void | ShowImPropertyEditor () |
Shows a set of ImGUI properties associated with the object. More... | |
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StackObjectBase () | |
Sets default values and provides a default ID to be used if none is provided. More... | |
~StackObjectBase () | |
Empty destructor. More... | |
virtual void | HandleResize () |
Called upon window resize events. More... | |
void | SetArea (float new_area[4]) |
Sets the area of the object. More... | |
void | SetArea (float top, float bottom, float left, float right) |
Sets the area of the object. More... | |
void | SetArea (D2D1_RECT_F new_area) |
Sets the area of the object. More... | |
void | SetColor (float new_color[3]) |
Sets the color of the object. More... | |
void | SetColor (float r, float g, float b) |
Sets the color of the object. More... | |
void | SetColor (float r, float g, float b, float a) |
Sets the color of the object. More... | |
void | SetColor (D2D1::ColorF color) |
Sets the color of the object. More... | |
void | SetZOrder (int z) |
Sets the Z-Order of the object. More... | |
void | SetTranslation (float new_x, float new_y) |
Sets the translation of the object. More... | |
void | PokeTranslation () |
Updates the area of the object to account for any x/y coordinate changes. More... | |
void | SetSize (float new_width, float new_height) |
Sets the size of the object. More... | |
void | PokeSize () |
Updates the area of the object to account for any width/height changes. More... | |
void | ValidateSizeAndTranslation () |
Validates X/Y coordinates and Width/Height sizes after the area has been modified. More... | |
std::string | GetType () |
Retrieves the type of item that this stack object is. More... | |
std::string | GetDrawModeLabel () |
Retrieves the current drawing mode of the object. More... | |
Public Attributes | |
std::string | text = "the quick brown fox jumped over the lazy dog" |
The text to display. More... | |
float | font_size = 12.0f |
The size of the font. Only used with TrueType fonts. More... | |
int | shadow_x = 1 |
The X offset of the drop shadow. More... | |
int | shadow_y = 1 |
The Y offset of the drop shadow. More... | |
D2D1_COLOR_F | shadow_color |
The color to use for the drop shadow. More... | |
bool | use_shadow = false |
Whether or not to draw the text with a drop shadow. More... | |
bool | show_zone = false |
Whether or not to show the text zone. More... | |
D2D1_COLOR_F | zone_color |
The color to use for the zone border. More... | |
float | zone_thickness = 1 |
The thickness of the zone border. More... | |
bool | use_background = false |
Whether or not to draw a background behind the text. More... | |
D2D1_COLOR_F | bg_color |
The color to use for the text background. More... | |
char | text_buffer [1024] = "" |
Text buffer for ImGUI editor. More... | |
char | font_buffer [256] = "" |
Font name buffer for ImGUI editor. More... | |
bool | auto_calculate_area = false |
Whether or not to automatically calculate the text area. More... | |
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D2D1_RECT_F | area |
The area of the object. More... | |
D2D1_COLOR_F | color |
The color of the object. More... | |
int | z_order = 0 |
The Z-Order of the object. More... | |
StackType | type_label = STACKTYPE_GENERIC |
The type of the object. More... | |
StackItemDrawMode | draw_mode = DEFAULT_DRAWMODE |
The drawing mode of the object. More... | |
bool | visible = true |
Whether or not the object is visible. More... | |
float | x = 0 |
The X coordinate of the object. More... | |
float | y = 0 |
The Y coordinate of the object. More... | |
float | width = 100 |
The width of the object. More... | |
float | height = 100 |
The height of the object. More... | |
std::string | unique_id = "" |
The unique ID of this object. More... | |
Class used to wrap around BitmapText and DWText, making the usage of both of them directly unnecessary.
BlamRendering::RenderStack::Text::Text | ( | ) |
Sets the stack type, creates the needed resources, and sets some default colors.
BlamRendering::RenderStack::Text::~Text | ( | ) |
Deletes any used resources.
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virtual |
Draws the stack object.
Specific functionality may vary depending on the type of object.
Reimplemented from BlamRendering::RenderStack::StackObjectBase.
std::string BlamRendering::RenderStack::Text::GetFont | ( | ) |
Retrieves the ID of the active font.
void BlamRendering::RenderStack::Text::RefreshTranslation | ( | ) |
Refreshes any translation data and applies them to the child objects.
Should be called any time the X/Y coordinates are modified.
void BlamRendering::RenderStack::Text::SetFont | ( | std::string | new_font_id | ) |
Sets the font to use for the text.
new_font_id | - The ID of the font to use. |
void BlamRendering::RenderStack::Text::SetText | ( | std::string | text | ) |
Sets the text to display.
new_text | - The new text to display. |
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virtual |
Shows a set of ImGUI properties associated with the object.
This will call functions to draw only the property controls for the item, and nothing else. The window/container for the properties must be handled externally.
Reimplemented from BlamRendering::RenderStack::StackObjectBase.
void BlamRendering::RenderStack::Text::UpdateAllProperties | ( | ) |
Applies any modified parent properties to the appropriate child object.
Should be called any time any of the properties are directly modified.
bool BlamRendering::RenderStack::Text::auto_calculate_area = false |
Whether or not to automatically calculate the text area.
D2D1_COLOR_F BlamRendering::RenderStack::Text::bg_color |
The color to use for the text background.
char BlamRendering::RenderStack::Text::font_buffer[256] = "" |
Font name buffer for ImGUI editor.
float BlamRendering::RenderStack::Text::font_size = 12.0f |
The size of the font. Only used with TrueType fonts.
D2D1_COLOR_F BlamRendering::RenderStack::Text::shadow_color |
The color to use for the drop shadow.
int BlamRendering::RenderStack::Text::shadow_x = 1 |
The X offset of the drop shadow.
int BlamRendering::RenderStack::Text::shadow_y = 1 |
The Y offset of the drop shadow.
bool BlamRendering::RenderStack::Text::show_zone = false |
Whether or not to show the text zone.
std::string BlamRendering::RenderStack::Text::text = "the quick brown fox jumped over the lazy dog" |
The text to display.
char BlamRendering::RenderStack::Text::text_buffer[1024] = "" |
Text buffer for ImGUI editor.
bool BlamRendering::RenderStack::Text::use_background = false |
Whether or not to draw a background behind the text.
bool BlamRendering::RenderStack::Text::use_shadow = false |
Whether or not to draw the text with a drop shadow.
D2D1_COLOR_F BlamRendering::RenderStack::Text::zone_color |
The color to use for the zone border.
float BlamRendering::RenderStack::Text::zone_thickness = 1 |
The thickness of the zone border.