#define BLAM
Definition: engine_text.h:12
BLAM std::string LookupString(std::string id)
Finds a string with a given ID.
Definition: engine_text.cpp:51
BLAM std::map< int, BlamEngineString * > * GetErrorStrings()
Retrieves the list of all loaded error code strings.
Definition: engine_text.cpp:80
BLAM bool StringExists(std::string id)
Looks through the list of loaded engine strings to see if a given string has been loaded.
Definition: engine_text.cpp:85
BLAM std::map< std::string, BlamEngineString > * GetEngineStrings()
Retrieves the list of all loaded engine strings.
Definition: engine_text.cpp:75
BLAM bool LoadGameEngineStrings()
Loads all strings from the default game engine text file.
Definition: engine_text.cpp:23
BLAM std::string LookupErrorString(int error_code)
Finds a string message associated with a given error code.
Definition: engine_text.cpp:63