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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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#include <string>
#include <map>
#include <Strings/components/resources/strings/strings.h>
Go to the source code of this file.
Namespaces | |
Blam | |
Namespace surrounding all major engine components. | |
Blam::EngineText | |
Namespace for things related to game engine strings. | |
Macros | |
#define | ENGINE_TEXT(string_id) Blam::EngineText::LookupString(string_id) |
#define | GAME_ENGINE_TEXT_FILE "game_engine_text.xml" |
The file used to read game engine strings from. More... | |
#define | BLAM |
Functions | |
BLAM bool | Blam::EngineText::LoadGameEngineStrings () |
Loads all strings from the default game engine text file. More... | |
BLAM std::string | Blam::EngineText::LookupString (std::string id) |
Finds a string with a given ID. More... | |
BLAM std::string | Blam::EngineText::LookupErrorString (int error_code) |
Finds a string message associated with a given error code. More... | |
BLAM std::map< std::string, BlamEngineString > * | Blam::EngineText::GetEngineStrings () |
Retrieves the list of all loaded engine strings. More... | |
BLAM std::map< int, BlamEngineString * > * | Blam::EngineText::GetErrorStrings () |
Retrieves the list of all loaded error code strings. More... | |
BLAM bool | Blam::EngineText::StringExists (std::string id) |
Looks through the list of loaded engine strings to see if a given string has been loaded. More... | |
#define BLAM |
#define ENGINE_TEXT | ( | string_id | ) | Blam::EngineText::LookupString(string_id) |
#define GAME_ENGINE_TEXT_FILE "game_engine_text.xml" |
The file used to read game engine strings from.