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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
23 description =
"Prints a message to the screen. Only one word is supported, and no color overrides are present.";
38 if (arguments.size() != 1)
#define CMD_ERR_WRONG_ARGS_COUNT
Macro for Wrong Arg Count command status. See #Blam::Resources::Console::WrongArgumentCount for more ...
Definition: console.h:10
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
Class used to represent a console command.
Definition: console.h:54
@ color
Definition: render_model.h:12
Class for the h2print command.
Definition: h2print.hpp:17
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
~Halo2PrintCommand()
Definition: h2print.hpp:29
std::string name
The name of the console command.
Definition: console.h:56
Halo2PrintCommand()
Definition: h2print.hpp:20
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
@ Builtin
A command that is hard-coded into the engine.
#define CMD_OK
Macro for OK command status. See #Blam::Resources::Console::Ok for more details.
Definition: console.h:8
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:59
Namespace containing things related to the Blamite Logger.
Definition: logger.h:220
Namespace for things relating to the debug console.
Definition: abort.hpp:5
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: h2print.hpp:34