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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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#include <Windows.h>
#include <sdl2/SDL_keyboard.h>
Go to the source code of this file.
Namespaces | |
Blam | |
Namespace surrounding all major engine components. | |
Blam::Input | |
Macros | |
#define | BLAM |
Functions | |
BLAM int | Blam::Input::HandleCharacterInput (WPARAM wParam) |
Handles character based input. More... | |
BLAM int | Blam::Input::HandleKeyPress (WPARAM wParam) |
Handles virtual key based input. More... | |
BLAM void | Blam::Input::FireKeyPress (SDL_Keycode key) |
Fires a key press event. More... | |
BLAM void | Blam::Input::FireCharacterInput (char character) |
Fires a character input event. More... | |
BLAM void | Blam::Input::SetKeyState (SDL_Keycode key, bool down) |
BLAM bool | Blam::Input::IsKeyDown (SDL_Keycode key) |
BLAM void | Blam::Input::FireMouseClick (uint8_t button) |
BLAM void | Blam::Input::FireMouseMove (int x, int y) |
BLAM void | Blam::Input::SetMouseButtonState (uint8_t button, bool down) |
BLAM bool | Blam::Input::IsMouseButtonDown (uint8_t button) |
#define BLAM |