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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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#include <AccCtrl.h>
Go to the source code of this file.
Namespaces | |
Blam | |
Namespace surrounding all major engine components. | |
Blam::Network | |
Namespace containing things related to networking. | |
Blam::Reader | |
Blam::Writer | |
Macros | |
#define | BLAM |
Enumerations | |
enum | Blam::Network::ClientMessages : UINT16 { Blam::Network::ClientHello = 10100, Blam::Network::KeepAlive = 10108 } |
enum | Blam::Network::ServerMessages : UINT16 { Blam::Network::ServerHello = 20100, Blam::Network::KeepAliveOK = 20108 } |
Functions | |
BLAM UINT32 | Blam::Network::ClientHelloMessage (UINT8 *buffer) |
BLAM UINT32 | Blam::Network::ServerHelloMessage (UINT8 *buffer, bool success) |
BLAM UINT32 | Blam::Network::KeepAliveMessage (UINT8 *buffer) |
BLAM BYTE | Blam::Reader::ReadByte (UINT8 **buffer) |
BLAM UINT16 | Blam::Reader::ReadShort (UINT8 **buffer) |
BLAM UINT32 | Blam::Reader::ReadInt (UINT8 **buffer) |
BLAM UINT64 | Blam::Reader::ReadLong (UINT8 **buffer) |
const BLAM char * | Blam::Reader::ReadString (UINT8 **buffer) |
#define BLAM |