Blamite Game Engine - blam!  00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
messages.h File Reference
#include <AccCtrl.h>

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Namespaces

 Blam
 Namespace surrounding all major engine components.
 
 Blam::Network
 Namespace containing things related to networking.
 
 Blam::Reader
 
 Blam::Writer
 

Macros

#define BLAM
 

Enumerations

enum  Blam::Network::ClientMessages : UINT16 { Blam::Network::ClientHello = 10100, Blam::Network::KeepAlive = 10108 }
 
enum  Blam::Network::ServerMessages : UINT16 { Blam::Network::ServerHello = 20100, Blam::Network::KeepAliveOK = 20108 }
 

Functions

BLAM UINT32 Blam::Network::ClientHelloMessage (UINT8 *buffer)
 
BLAM UINT32 Blam::Network::ServerHelloMessage (UINT8 *buffer, bool success)
 
BLAM UINT32 Blam::Network::KeepAliveMessage (UINT8 *buffer)
 
BLAM BYTE Blam::Reader::ReadByte (UINT8 **buffer)
 
BLAM UINT16 Blam::Reader::ReadShort (UINT8 **buffer)
 
BLAM UINT32 Blam::Reader::ReadInt (UINT8 **buffer)
 
BLAM UINT64 Blam::Reader::ReadLong (UINT8 **buffer)
 
const BLAM char * Blam::Reader::ReadString (UINT8 **buffer)
 

Macro Definition Documentation

◆ BLAM

#define BLAM