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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Namespace containing components relating to the game tick. More...
Functions | |
BLAM void | PrepareTick () |
Prepares required data for the tick loop. More... | |
BLAM void | TickThread () |
Function containing the tick loop. More... | |
BLAM uint64_t | getCurrentTickRate () |
Retrieves the current tick rate. More... | |
BLAM int | MaxTicksPerSecond () |
Retrieves the maximum number of ticks per second. More... | |
BLAM void | ResumeTickLoop () |
Resumes the tick loop if it has been paused. More... | |
BLAM void | PauseTickLoop () |
Temporarily pauses the tick loop. More... | |
BLAM void | EndTickLoop () |
Terminates the tick loop. More... | |
BLAM bool | HasTickStopped () |
Determines whether or not the tick loop has finished terminating. More... | |
BLAM bool | IsTickLoopRunning () |
Determines whether or not the tick loop is currently running - NOT whether it is paused. More... | |
BLAM void | SetCurrentTickRate (int tickrate) |
Stops the game tick, updates the tick rate, and re-starts the game tick. More... | |
Namespace containing components relating to the game tick.
void Blam::Tick::EndTickLoop | ( | ) |
Terminates the tick loop.
This should only be called at shutdown, as this will cause the tick thread to conclude as well.
uint64_t Blam::Tick::getCurrentTickRate | ( | ) |
Retrieves the current tick rate.
Can be used to measure any potential performance losses.
bool Blam::Tick::HasTickStopped | ( | ) |
Determines whether or not the tick loop has finished terminating.
Used to prevent premature engine shutdown while in the middle of proccessing a tick.
true
if the tick loop has ended. Otherwise returns false
. bool Blam::Tick::IsTickLoopRunning | ( | ) |
Determines whether or not the tick loop is currently running - NOT whether it is paused.
true
if the tick loop is running, false
if it has been stopped (or not yet started). int Blam::Tick::MaxTicksPerSecond | ( | ) |
Retrieves the maximum number of ticks per second.
void Blam::Tick::PauseTickLoop | ( | ) |
Temporarily pauses the tick loop.
Pausing the tick loop without stopping it entirely can be used in situations where you want to halt game simulation (in a pause screen while in singleplayer, for instance).
void Blam::Tick::PrepareTick | ( | ) |
Prepares required data for the tick loop.
void Blam::Tick::ResumeTickLoop | ( | ) |
Resumes the tick loop if it has been paused.
void Blam::Tick::SetCurrentTickRate | ( | int | tickrate | ) |
Stops the game tick, updates the tick rate, and re-starts the game tick.
tickrate | - The new tickrate. |
void Blam::Tick::TickThread | ( | ) |
Function containing the tick loop.
This is a blocking call and should only be run in a separate thread.