Blamite Game Engine - blam!  00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
open_game_dir.hpp
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1 #include "../console.h"
3 
4 #include <Strings/components/utils/io/io.h>
5 
7 {
14  {
15  public:
17  {
18  name = "open_game_dir";
19  description = "Opens the game directory in the system file explorer.";
20  syntax = "open_game_dir";
21 
23  }
24 
25  BlamCommandResult onCommand(std::vector<std::string> arguments)
26  {
27  Blam::Logger::LogEventForce("opening game directory in file explorer", WSV_NONE);
28 
29  BlamStrings::Utils::IO::OpenGameDirectory();
30 
31  return BlamCommandResult::Ok;
32  }
33  };
34 }
BlamConsoleCommand::description
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
logger.h
BlamCommandResult::Ok
@ Ok
The command was run without error.
BlamConsoleCommand
Class used to represent a console command.
Definition: console.h:54
Blam::Resources::Console::OpenGameDirectoryCommand::OpenGameDirectoryCommand
OpenGameDirectoryCommand()
Definition: open_game_dir.hpp:16
Blam::Logger::LogEventForce
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
BlamConsoleCommand::name
std::string name
The name of the console command.
Definition: console.h:56
WSV_NONE
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
BlamConsoleCommand::syntax
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:58
BlamConsoleCommand::type
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
BlamCommandType::Builtin
@ Builtin
A command that is hard-coded into the engine.
BlamCommandResult
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
Blam::Resources::Console::OpenGameDirectoryCommand::onCommand
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: open_game_dir.hpp:25
Blam::Resources::Console
Namespace for things relating to the debug console.
Definition: abort.hpp:5
Blam::Resources::Console::OpenGameDirectoryCommand
Class for the open_game_dir command.
Definition: open_game_dir.hpp:13