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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
4 #include <Strings/components/utils/io/io.h>
18 name =
"open_game_dir";
19 description =
"Opens the game directory in the system file explorer.";
29 BlamStrings::Utils::IO::OpenGameDirectory();
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
@ Ok
The command was run without error.
Class used to represent a console command.
Definition: console.h:54
OpenGameDirectoryCommand()
Definition: open_game_dir.hpp:16
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
std::string name
The name of the console command.
Definition: console.h:56
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:58
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
@ Builtin
A command that is hard-coded into the engine.
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: open_game_dir.hpp:25
Namespace for things relating to the debug console.
Definition: abort.hpp:5
Class for the open_game_dir command.
Definition: open_game_dir.hpp:13