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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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#include "logger.h"
#include <iostream>
#include <string>
#include "components/settings/config/config.h"
#include "components/settings/switches/switches.h"
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std::vector< BlamLogMessage > | message_queue |
Queue of any log messages that need to be written to console and/or log files. More... | |
bool | lock = false |
Whether or not the queue is currently locked to aid in thread safety. More... | |
std::string | last_log_message = "" |
Stores the text of the most recent log message. Used to check for duplicates. More... | |
bool | suppress_duplicates = false |
Whether or not to continue suppressing log messages. More... | |
int | duplicate_count = 0 |
The number of duplicate messages recieved. More... | |
bool | bypass_queue = false |
Whether or not to ignore the queue after initial startup. More... | |
bool bypass_queue = false |
Whether or not to ignore the queue after initial startup.
int duplicate_count = 0 |
The number of duplicate messages recieved.
std::string last_log_message = "" |
Stores the text of the most recent log message. Used to check for duplicates.
bool lock = false |
Whether or not the queue is currently locked to aid in thread safety.
std::vector<BlamLogMessage> message_queue |
Queue of any log messages that need to be written to console and/or log files.
bool suppress_duplicates = false |
Whether or not to continue suppressing log messages.