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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
20 name =
"regenerate_debug_menu";
21 description =
"Reloads debug_menu_init.xml and rebuilds the debug menu contents";
22 aliases = {
"regendebugmenu",
"reloadmenu",
"rdm" };
44 if (debug_menu_item->
visible ==
true)
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
@ Ok
The command was run without error.
Class used to represent a console command.
Definition: console.h:54
Namespace containing things relating to the Render Stack.
Definition: drawing.h:14
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:17
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: regenerate_debug_menu.hpp:32
Class for the regenerate_debug_menu command.
Definition: regenerate_debug_menu.hpp:15
std::string name
The name of the console command.
Definition: console.h:56
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
~RegenDebugMenuCommand()
Definition: regenerate_debug_menu.hpp:27
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
@ Builtin
A command that is hard-coded into the engine.
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
RegenDebugMenuCommand()
Definition: regenerate_debug_menu.hpp:18
Base class for all render stack objects.
Definition: render_stack.h:194
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:59
Namespace for things relating to the debug console.
Definition: abort.hpp:5
BLAM StackObjectBase * GetStackItem(std::string id)
Retrieves an item from the render stack.
Definition: render_stack.cpp:75