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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
20 description =
"Allows specifying the display resolution manually.";
21 syntax =
"screenres <string>";
22 aliases = {
"Settings.ScreenResolution" };
34 if (arguments.size() == 1)
36 std::vector<std::string> resolution = BlamStrings::Utils::String::Split(arguments[0],
"x");
38 int x = atoi(resolution[0].c_str());
39 int y = atoi(resolution[1].c_str());
52 else if (arguments.size() == 2)
54 int x = atoi(arguments[0].c_str());
55 int y = atoi(arguments[1].c_str());
#define CMD_ERR_WRONG_ARGS_COUNT
Macro for Wrong Arg Count command status. See #Blam::Resources::Console::WrongArgumentCount for more ...
Definition: console.h:10
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:101
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
ResolutionCommand()
Definition: resolution.hpp:17
Class used to represent a console command.
Definition: console.h:54
BLAM HRESULT SetDisplayRes(int x, int y)
Changes the game's display resolution.
Definition: rendering_abstraction.cpp:7
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:17
~ResolutionCommand()
Definition: resolution.hpp:27
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
std::string name
The name of the console command.
Definition: console.h:56
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:58
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
@ Builtin
A command that is hard-coded into the engine.
#define CMD_OK
Macro for OK command status. See #Blam::Resources::Console::Ok for more details.
Definition: console.h:8
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
Class for the screenres command.
Definition: resolution.hpp:14
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: resolution.hpp:32
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:59
Namespace for things relating to the debug console.
Definition: abort.hpp:5