Blamite Game Engine - blam!  00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
resolution.hpp
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1 #include "../console.h"
2 
4 
6 {
15  {
16  public:
18  {
19  name = "screenres";
20  description = "Allows specifying the display resolution manually.";
21  syntax = "screenres <string>";
22  aliases = { "Settings.ScreenResolution" };
23 
25  }
26 
28  {
29  delete this;
30  }
31 
32  BlamCommandResult onCommand(std::vector<std::string> arguments)
33  {
34  if (arguments.size() == 1)
35  {
36  std::vector<std::string> resolution = BlamStrings::Utils::String::Split(arguments[0], "x");
37 
38  int x = atoi(resolution[0].c_str());
39  int y = atoi(resolution[1].c_str());
40 
41  HRESULT hr = BlamRendering::SetDisplayRes(x, y);
42 
43  if (FAILED(hr))
44  {
45  Blam::Logger::LogEventForce("an error occurred while trying to set the resolution", WSV_ERROR);
46  }
47 
48  Blam::Logger::LogEvent("Screen resolution set to " + arguments[0], WSV_NONE);
49 
50  return CMD_OK;
51  }
52  else if (arguments.size() == 2)
53  {
54  int x = atoi(arguments[0].c_str());
55  int y = atoi(arguments[1].c_str());
56 
57  HRESULT hr = BlamRendering::SetDisplayRes(x, y);
58 
59  if (FAILED(hr))
60  {
61  Blam::Logger::LogEventForce("an error occurred while trying to set the resolution", WSV_ERROR);
62  }
63 
64  Blam::Logger::LogEvent("Screen resolution set to " + arguments[0] + "x" + arguments[1], WSV_NONE);
65 
66  return CMD_OK;
67  }
68  else
69  {
71  }
72  }
73  };
74 }
CMD_ERR_WRONG_ARGS_COUNT
#define CMD_ERR_WRONG_ARGS_COUNT
Macro for Wrong Arg Count command status. See #Blam::Resources::Console::WrongArgumentCount for more ...
Definition: console.h:10
Blam::Logger::LogEvent
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:101
BlamConsoleCommand::description
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
logger.h
Blam::Resources::Console::ResolutionCommand::ResolutionCommand
ResolutionCommand()
Definition: resolution.hpp:17
BlamConsoleCommand
Class used to represent a console command.
Definition: console.h:54
BlamRendering::SetDisplayRes
BLAM HRESULT SetDisplayRes(int x, int y)
Changes the game's display resolution.
Definition: rendering_abstraction.cpp:7
WSV_ERROR
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:17
Blam::Resources::Console::ResolutionCommand::~ResolutionCommand
~ResolutionCommand()
Definition: resolution.hpp:27
Blam::Logger::LogEventForce
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
BlamConsoleCommand::name
std::string name
The name of the console command.
Definition: console.h:56
WSV_NONE
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
BlamConsoleCommand::syntax
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:58
BlamConsoleCommand::type
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
BlamCommandType::Builtin
@ Builtin
A command that is hard-coded into the engine.
CMD_OK
#define CMD_OK
Macro for OK command status. See #Blam::Resources::Console::Ok for more details.
Definition: console.h:8
BlamCommandResult
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
Blam::Resources::Console::ResolutionCommand
Class for the screenres command.
Definition: resolution.hpp:14
Blam::Resources::Console::ResolutionCommand::onCommand
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: resolution.hpp:32
BlamConsoleCommand::aliases
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:59
Blam::Resources::Console
Namespace for things relating to the debug console.
Definition: abort.hpp:5