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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
18 description =
"Captures the current frame onscreen to a file, with an optional filename. If no filename is provided, a default filename is used.";
19 syntax =
"screenshot [string]";
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
Class for the screenshot command.
Definition: screenshot.hpp:12
@ Ok
The command was run without error.
Class used to represent a console command.
Definition: console.h:54
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
std::string name
The name of the console command.
Definition: console.h:56
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:58
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
@ Builtin
A command that is hard-coded into the engine.
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:59
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: screenshot.hpp:25
ScreenshotCommand()
Definition: screenshot.hpp:15
Namespace for things relating to the debug console.
Definition: abort.hpp:5