#include <models.h>
◆ BlamRenderModel()
BlamRenderModel::BlamRenderModel |
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◆ ~BlamRenderModel()
BlamRenderModel::~BlamRenderModel |
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inline |
◆ Draw()
void BlamRenderModel::Draw |
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inline |
◆ Rebuild()
void BlamRenderModel::Rebuild |
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inline |
◆ draw_ready
bool BlamRenderModel::draw_ready = false |
◆ drawing
bool BlamRenderModel::drawing = false |
◆ index_buffer
bgfx::IndexBufferHandle BlamRenderModel::index_buffer = { 0 } |
◆ model
◆ rotation_x
float BlamRenderModel::rotation_x = 0.0f |
◆ rotation_y
float BlamRenderModel::rotation_y = 0.0f |
◆ triangles
std::vector<uint16_t> BlamRenderModel::triangles |
◆ triangles_data
◆ vertex_buffer
bgfx::VertexBufferHandle BlamRenderModel::vertex_buffer = { 0 } |
◆ vertex_layout
bgfx::VertexLayout BlamRenderModel::vertex_layout |
◆ verticies
◆ verticies_data
The documentation for this struct was generated from the following file:
- blam/components/rendering/bgfx/models/models.h