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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | Blam::Switches::CommandSwitch |
Structure representing a command-line switch. More... | |
Namespaces | |
Blam | |
Namespace surrounding all major engine components. | |
Blam::Switches | |
Namespace containing things relating to command-line switches. | |
Macros | |
#define | BLAM |
Functions | |
BLAM void | Blam::Switches::LoadSwitches (int args_count, char *args[]) |
Interpret command line switches from application command line. More... | |
BLAM std::vector< CommandSwitch > | Blam::Switches::GetActiveSwitches () |
Retrieves the list of loaded command-line switches. More... | |
BLAM bool | Blam::Switches::IsSwitchPresent (std::string switch_name) |
Determines if a given switch has been passed to the engine. More... | |
BLAM std::vector< std::string > | Blam::Switches::GetSwitchArguments (std::string switch_name) |
Retrieves the list of arguments provided for the specified switch. More... | |
#define BLAM |