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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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#define BLAM
Definition: tick.h:7
BLAM void TickThread()
Function containing the tick loop.
Definition: tick.cpp:66
BLAM void ResumeTickLoop()
Resumes the tick loop if it has been paused.
Definition: tick.cpp:121
BLAM int MaxTicksPerSecond()
Retrieves the maximum number of ticks per second.
Definition: tick.cpp:146
BLAM void SetCurrentTickRate(int tickrate)
Stops the game tick, updates the tick rate, and re-starts the game tick.
Definition: tick.cpp:151
BLAM void PrepareTick()
Prepares required data for the tick loop.
Definition: tick.cpp:30
Namespace containing components relating to the game tick.
Definition: tick.h:13
BLAM bool IsTickLoopRunning()
Determines whether or not the tick loop is currently running - NOT whether it is paused.
Definition: tick.cpp:141
BLAM void EndTickLoop()
Terminates the tick loop.
Definition: tick.cpp:131
BLAM bool HasTickStopped()
Determines whether or not the tick loop has finished terminating.
Definition: tick.cpp:136
BLAM uint64_t getCurrentTickRate()
Retrieves the current tick rate.
Definition: tick.cpp:38
BLAM void PauseTickLoop()
Temporarily pauses the tick loop.
Definition: tick.cpp:126