Blamite Game Engine - blam!  00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
toggle_imgui_window.hpp
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1 #include "../console.h"
4 
6 {
13  {
14  public:
16  {
17  name = "toggle_imgui_window";
18  description = "Toggles the visibility of an imgui window.";
19  syntax = "toggle_imgui_window <string>";
20  aliases = {"duigvs"};
21 
23  }
24 
25  BlamCommandResult onCommand(std::vector<std::string> arguments)
26  {
27  if (arguments.size() == 1)
28  {
29  bool* window_state = Blam::DebugUI::GetVisibility(arguments.at(0));
30 
31  if (window_state == nullptr)
32  {
33  Blam::Logger::LogEventForce("could not find any imgui window named " + arguments.at(0), WSV_NONE);
34  }
35  else
36  {
37  *window_state = !*window_state;
38 
39  if (*window_state)
40  {
41  Blam::Logger::LogEventForce("set imgui window " + arguments.at(0) + " open state to true", WSV_NONE);
42  }
43  else
44  {
45  Blam::Logger::LogEventForce("set imgui window " + arguments.at(0) + " open state to false", WSV_NONE);
46  }
47  }
48  }
49  else
50  {
52  }
53 
54  return BlamCommandResult::Ok;
55  }
56  };
57 }
Blam::Resources::Console::ToggleImguiWindowCommand::ToggleImguiWindowCommand
ToggleImguiWindowCommand()
Definition: toggle_imgui_window.hpp:15
BlamConsoleCommand::description
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
logger.h
BlamCommandResult::Ok
@ Ok
The command was run without error.
BlamConsoleCommand
Class used to represent a console command.
Definition: console.h:54
Blam::DebugUI::GetVisibility
BLAM bool * GetVisibility(std::string key)
Retrieves the visibility of the specified draw list item.
Definition: drawing_list.cpp:42
Blam::Logger::LogEventForce
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
Blam::Resources::Console::ToggleImguiWindowCommand
Class for the toggle_imgui_window command.
Definition: toggle_imgui_window.hpp:12
BlamCommandResult::WrongArgumentCount
@ WrongArgumentCount
Too few or too many arguments were provided.
BlamConsoleCommand::name
std::string name
The name of the console command.
Definition: console.h:56
WSV_NONE
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
Blam::Resources::Console::ToggleImguiWindowCommand::onCommand
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: toggle_imgui_window.hpp:25
BlamConsoleCommand::syntax
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:58
BlamConsoleCommand::type
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
BlamCommandType::Builtin
@ Builtin
A command that is hard-coded into the engine.
debug_ui.h
BlamCommandResult
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
BlamConsoleCommand::aliases
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:59
Blam::Resources::Console
Namespace for things relating to the debug console.
Definition: abort.hpp:5