In order to access the game engine documentation, you will be asked for a username and password. The credentials can both be found on the homepage in the Wiki for the Blamite repository within the Elaztek Gitlab.
Foundry is a unified editing environment that can be used in place of the legacy tools. It acts as a more faimilar editing environment to those used to modern game engines.
Browse
Keystone is a library that wraps around the Qt framework, which is to be used by all of Blamite's tools going forward.
Browse
Strings is a general-purpose library containing anything that is to be shared between multiple projects.
Browse
NTCommon is a C#/.NET wrapper around the Strings library, allowing some of its functionality to be used from any C# projects.
Browse
Eula is a library planned to handle anything related to any sort of licensing for Blamite. (currently unused)
Browse
The 'blamite' project is a small executable that hooks into the blam library. This is what will be used as the primary game executable.
Browse
Version Stamper (verstamp) is used as part of the Jenkins build process. It is a simple command-line utility that updates the version number prior to building, ensuring that any builds of the engine performed with Jenkins will have the Jenkins build number and build date embedded into the application.
Browse