Class StackObjectBase¶
Defined in File render_stack.h
Inheritance Relationships¶
Derived Types¶
public BlamRendering::RenderStack::Bitmap
(Class Bitmap)public BlamRendering::RenderStack::BitmapText
(Class BitmapText)public BlamRendering::RenderStack::ConsoleUI
(Class ConsoleUI)public BlamRendering::RenderStack::DebugMenu
(Class DebugMenu)public BlamRendering::RenderStack::DebugMenuItem
(Class DebugMenuItem)public BlamRendering::RenderStack::DWText
(Class DWText)public BlamRendering::RenderStack::Ellipse
(Class Ellipse)public BlamRendering::RenderStack::FPSCounter
(Class FPSCounter)public BlamRendering::RenderStack::ImGUIObject
(Class ImGUIObject)public BlamRendering::RenderStack::Line
(Class Line)public BlamRendering::RenderStack::Rectangle
(Class Rectangle)public BlamRendering::RenderStack::RoundedRectangle
(Class RoundedRectangle)public BlamRendering::RenderStack::StackGroup
(Class StackGroup)public BlamRendering::RenderStack::Stats
(Class Stats)public BlamRendering::RenderStack::Text
(Class Text)
Class Documentation¶
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class
StackObjectBase
¶ Base class for all render stack objects.
Subclassed by BlamRendering::RenderStack::Bitmap, BlamRendering::RenderStack::BitmapText, BlamRendering::RenderStack::ConsoleUI, BlamRendering::RenderStack::DebugMenu, BlamRendering::RenderStack::DebugMenuItem, BlamRendering::RenderStack::DWText, BlamRendering::RenderStack::Ellipse, BlamRendering::RenderStack::FPSCounter, BlamRendering::RenderStack::ImGUIObject, BlamRendering::RenderStack::Line, BlamRendering::RenderStack::Rectangle, BlamRendering::RenderStack::RoundedRectangle, BlamRendering::RenderStack::StackGroup, BlamRendering::RenderStack::Stats, BlamRendering::RenderStack::Text
Public Functions
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StackObjectBase
()¶ Sets default values and provides a default ID to be used if none is provided.
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~StackObjectBase
()¶ Empty destructor.
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virtual void
Draw
()¶ Draws the stack object.
Specific functionality may vary depending on the type of object.
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virtual void
ShowImPropertyEditor
()¶ Shows a set of ImGUI properties associated with the object.
This will call functions to draw only the property controls for the item, and nothing else. The window/container for the properties must be handled externally.
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virtual void
HandleResize
()¶ Called upon window resize events.
Used to instruct the items to resize if need be.
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void
SetArea
(float new_area[4])¶ Sets the area of the object.
- Parameters
new_area
: - The new area of the object. Items must be in the following order:
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void
SetArea
(float top, float bottom, float left, float right)¶ Sets the area of the object.
- Parameters
top
: - The top edge of the area.bottom
: - The bottom edge of the area.left
: - The left edge of the area.right
: - The right edge of the area.
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void
SetArea
(D2D1_RECT_F new_area)¶ Sets the area of the object.
- Parameters
new_area
: - The new area of the object.
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void
SetColor
(float new_color[3])¶ Sets the color of the object.
Color values range from
0.0f
to1.0f
.- Parameters
new_color
: - The new color of the object. Items must be in the following order:
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void
SetColor
(float r, float g, float b)¶ Sets the color of the object.
Color values range from
0.0f
to1.0f
.- Parameters
r
: - The Red value of the color.g
: - The Green value of the color.b
: - The Blue value of the color.
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void
SetColor
(float r, float g, float b, float a)¶ Sets the color of the object.
Color values range from
0.0f
to1.0f
.- Parameters
r
: - The Red value of the color.g
: - The Green value of the color.b
: - The Blue value of the color.a
: - The Alpha value of the color.
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void
SetColor
(D2D1::ColorF color)¶ Sets the color of the object.
Color values range from
0.0f
to1.0f
.- Parameters
color
: - The new color of the object.
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void
SetZOrder
(int z)¶ Sets the Z-Order of the object.
- Parameters
z
: - The new Z-order.
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void
SetTranslation
(float new_x, float new_y)¶ Sets the translation of the object.
- Parameters
new_x
: - The new X coordinate of the object.new_y
: - The new Y coordinate of the object.
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void
PokeTranslation
()¶ Updates the area of the object to account for any x/y coordinate changes.
Not required if translation is modified using SetTranslation(). Only required if the X and Y coordinate properties are modified directly.
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void
SetSize
(float new_width, float new_height)¶ Sets the size of the object.
- Parameters
new_width
: - The new width of the object.new_height
: - The new height of the object.
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void
PokeSize
()¶ Updates the area of the object to account for any width/height changes.
Not required if translation is modified using SetSize(). Only required if the width and height properties are modified directly.
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void
ValidateSizeAndTranslation
()¶ Validates X/Y coordinates and Width/Height sizes after the area has been modified.
The area placement overrides the coords and size, and as such those properties will be lost and updated to represent the configured area.
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std::string
GetType
()¶ Retrieves the type of item that this stack object is.
- Return
A string containing the name of the stack type.
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std::string
GetDrawModeLabel
()¶ Retrieves the current drawing mode of the object.
- Return
A string containing the name of the drawing mode.
Public Members
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D2D1_RECT_F
area
¶ The area of the object.
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D2D1_COLOR_F
color
¶ The color of the object.
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int
z_order
= 0¶ The Z-Order of the object.
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StackItemDrawMode
draw_mode
= DEFAULT_DRAWMODE¶ The drawing mode of the object.
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bool
visible
= true¶ Whether or not the object is visible.
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float
x
= 0¶ The X coordinate of the object.
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float
y
= 0¶ The Y coordinate of the object.
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float
width
= 100¶ The width of the object.
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float
height
= 100¶ The height of the object.
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std::string
unique_id
= ""¶ The unique ID of this object.
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