scenario_structure_bsp#
Basic information#
- Class name:
scenario_structure_bsp - Class short name:
sbsp - Is blam class:
yes - Is core tag class:
yes - Implemented:
no - Commit:
no - File link:
no
Description#
The function of SBSP is to handle the base level geometry for any given scenario. It uses Binary Space Partitioning (BSP) to render the 3D geometry efficiently.
History#
This tag class has existed since the earliest iteration of the Blam engine, and first appeared in Halo: Combat Evolved