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scenario_structure_bsp#

Basic information#

  • Class name: scenario_structure_bsp
  • Class short name: sbsp
  • Is blam class: yes
  • Is core tag class: yes
  • Implemented: no
  • Commit: no
  • File link: no

Description#

The function of SBSP is to handle the base level geometry for any given scenario. It uses Binary Space Partitioning (BSP) to render the 3D geometry efficiently.

History#

This tag class has existed since the earliest iteration of the Blam engine, and first appeared in Halo: Combat Evolved