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Tag Class Index#

This is an index for all the various tag classes. Click on a tag class to go to its page and view more information and details on it.

SBSP/scenario_structure_bsp

SCNR/scenario

Tag Class Reference#

This is a list of all tag classes that will be supported in final builds of the engine.

Additional tag classes that should be supported can be found here: Tag Classes Reference

  • $#!+ - cache_file_sound
  • *cen - scenario_scenery_resource
  • *eap - scenario_weapons_resource
  • *ehi - scenario_vehicles_resource
  • *fsc - scenario_effect_scenery_resource
  • *igh - scenario_lights_resource
  • *ipd - scenario_bipeds_resource
  • *qip - scenario_equipment_resource
  • *rea - scenario_creature_resource
  • *sce - scenario_sound_scenery_resource
  • /**/ - scenario_comments_resource
  • <fx> - sound_effect_template
  • achi - achievements
  • adlg - ai_dialogue_globals
  • ai** - scenario_ai_resource
  • aigl - ai_globals
  • airs - airstrike
  • ant! - antenna
  • atgf - atmosphere_globals
  • avat - avatar_awards
  • bbcr - big_battle_creature
  • bdpd - death_program_selector
  • beam - beam_system
  • bink - bink
  • bipd - biped
  • bitm - bitmap
  • bloc - crate
  • BooM - stereo_system
  • bsdt - breakable_surface
  • cddf - collision_damage
  • cfxs - camera_fx_settings
  • chad - chud_animation_definition
  • char - character
  • chdg - challenge_globals_definition
  • chdt - chud_definition
  • chgd - chud_globals_definition
  • chmt - chocolate_mountain_new
  • cin* - scenario_cinematics_resource
  • cine - cinematic
  • cisc - cinematic_scene
  • citr - cinematic_transition
  • clu* - scenario_cluster_data_resource
  • clwd - cloth
  • cmoe - camo
  • cntl - contrail_system
  • coll - collision_model
  • colo - color_table
  • comg - commendation_globals_definition
  • coms - communication_sounds
  • cook - cookie_globals_definition
  • coop - coop_spawning_globals_definition
  • cpem - cheap_particle_emitter
  • cpgd - cookie_purchase_globals
  • cptl - cheap_particle_type_library
  • crea - creature
  • csdt - camera_shake
  • ctrl - device_control
  • cub* - scenario_cubemap_resource
  • cusc - cui_screen
  • cust - cui_static_data
  • dc*s - scenario_decorators_resource
  • dctr - decorator_set
  • dec* - scenario_decals_resource
  • decs - decal_system
  • devi - device
  • devo - cellular_automata
  • dgr* - scenario_devices_resource
  • dmp* - scenario_dumplings_resource
  • dobc - detail_object_collection
  • draw - rasterizer_cache_file_globals
  • drdf - damage_response_definition
  • ebhd - particle_emitter_boat_hull_shape
  • effe - effect
  • effg - effect_globals
  • efsc - effect_scenery
  • eqip - equipment
  • flck - flock
  • fldy - fluid_dynamics
  • fogg - atmosphere_fog
  • foot - material_effects
  • form - formation
  • frms - frame_event_list
  • fxtt - fx_test
  • gcrg - game_completion_rewards_globals
  • gegl - game_engine_globals
  • gint - giant
  • gldf - cheap_light
  • glps - global_pixel_shader
  • glvs - global_vertex_shader
  • gmeg - game_medal_globals
  • goof - multiplayer_variant_settings_interface_definition
  • gpix - global_cache_file_pixel_shaders
  • gptd - game_performance_throttle
  • grfr - grounded_friction
  • hcfd - havok_collision_filter
  • hlmt - model
  • hlsl - hlsl_include
  • hsc* - scenario_hs_source_file
  • igpd - incident_global_properties_definition
  • iimz - instance_imposter_definition
  • impo - imposter_model
  • ingd - incident_globals_definition
  • item - item
  • jmad - model_animation_graph
  • jmrw - sandbox_text_value_pair_definition
  • jpt! - damage_effect
  • Lbsp - scenario_lightmap_bsp_data
  • ldsc - load_screen_globals
  • lens - lens_flare
  • lgtd - loadout_globals_definition
  • ligh - light
  • LMgS - lightmapper_globals
  • locs - location_name_globals_definition
  • lsnd - sound_looping
  • lswd - leaf_system
  • ltvl - light_volume_system
  • mach - device_machine
  • matg - globals
  • mdlg - ai_mission_dialogue
  • metr - meter
  • mffn - muffin
  • mgls - megalogamengine_sounds
  • mlib - emblem_library
  • mode - render_model
  • motl - multiplayer_object_type_list
  • mply - multiplayer_object_type_list
  • msit - megalo_strind_id_table
  • mulg - multiplayer_globals
  • muxg - mux_generator
  • nclt - new_cinematic_lighting
  • obje - object
  • pach - tag_package_manifest
  • pcec - pcgr_enemy_to_category_mapping_definition
  • pcep - particle_emitter_custom_points
  • perf - performance_throttles
  • pfmc - performance_template
  • pfpt - planar_fog_parameters
  • pggd - player_grade_globals_definition
  • phmo - physics_model
  • pixl - pixel_shader
  • play - cache_file_resource_layout_table
  • pmcg - player_model_customization_globals
  • pmdf - particle_model
  • pmov - particle_physics
  • pphy - point_physics
  • prf* - scenario_performances_resource
  • proj - projectile
  • prt3 - particle
  • rain - rain_definition
  • rasg - rasterizer_globals
  • rm - render_method
  • rmb- shader_beam
  • rmbl - rumble
  • rmc - shader_contrail
  • rmcs - shader_custom
  • rmct - shader_cortana
  • rmd - shader_decal
  • rmdf - render_method_definition
  • rmfl - shader_foliage
  • rmfs - shader_fur_stencil
  • rmfu - shader_fur
  • rmgl - shader_glass
  • rmhg - shader_hologram
  • rmlv - shader_light_volume
  • rmmm - shader_mux_material
  • rmmx - shader_mux
  • rmop - render_method_option
  • rmp - shader_particle
  • rmsh - shader
  • rmsk - shader_skin
  • rmss - shader_screen
  • rmt2 - render_method_template
  • rmtr - shader_terrain
  • rmw - shader_water
  • rwrd - render_water_ripple
  • sadt - spring_acceleration
  • sbsp - scenario_structure_bsp
  • scen - scenery
  • scmb - sound_combiner
  • scnr - scenario
  • sddt - structure_design
  • sdzg - scenario_required_resource
  • sefc - area_screen_effect
  • sFdT - scenario_faux_data
  • sfx+ - sound_effect_collection
  • sgp! - sound_global_propagation
  • shit - shield_impact
  • sidt - simulated_input
  • siin - simulation_interpolation
  • sily - text_value_pair_definition
  • sirp - scenario_interpolator
  • sky* - scenario_sky_references_resource
  • skya - sky_atm_paramaters
  • sLdT - scenario_lightmap
  • smap - shared_cache_file_layout
  • smdt - survival_mode_globals
  • sncl - sound_classes
  • snd! - sound
  • snde - sound_environment
  • snmx - sound_mix
  • spk! - sound_dialogue_constants
  • sqtm - squad_template
  • srad - sound_radio_settings
  • ssao - ssao_definition
  • ssce - sound_scenery
  • sslt - scenario_structure_lighting_resource
  • stli - scenario_structure_lighting_info
  • stse - structure_seams
  • styl - style
  • term - device_terminal
  • trak - camera_track
  • trg* - scenario_trigger_volumes_resource
  • ttag - test_tag
  • udlg - dialogue
  • ugh! - sound_cache_file_getsalt
  • uise - user_interface_sounds_definition
  • unic - multilingua_unicode_string_list
  • unit - unit
  • uttt - tag_template_unit_test
  • vehi - vehicle
  • vmdx - vision_mode
  • vtgl - variant_globals
  • wadt - chud_widget_animation_data_template
  • wave - wave_template
  • wdst - chud_widget_datasource_template
  • weap - weapon
  • wetn - scenario_wetness_bsp_data
  • wezr - game_engine_settings_definition
  • wgtz - user_interface_globals_definition
  • whip - cellular_automata2d
  • wigl - user_interface_shared_globals_definition
  • wind - wind
  • wpdp - water_physics_drag_properties
  • wpdt - chud_widget_placement_data_template
  • wrdt - chud_widget_render_data_template
  • wsdt - chud_widget_state_data_template
  • wxcg - weather_globals
  • zone - cache_file_resource_getsalt (cache_file_resource_gestalt)
  • ZZAP - lightning_system